### Overview Major restructuring from monolithic `arcade-ai` package to modular library architecture with standardized uv-based dependency management.  ### New Package Structure - **`arcade-tdk`** - Lightweight toolkit development kit (core decorators, auth) - **`arcade-core`** - Core execution engine and catalog functionality - **`arcade-serve`** - FastAPI/MCP server components - **`arcade-ai`** - Meta package that includes CLI functionality. Optionally include evals via the `evals` extra. Optionally include all packages via the `all` extra. ### Key Benefits - **Lighter Dependencies**: Toolkits now depend only on `arcade-tdk` (~2 deps) vs full `arcade-ai` (~30+ deps) - **Faster Builds**: uv provides 10-100x faster dependency resolution and installation - **Better Modularity**: Clear separation of concerns, consumers import only what they need - **Standard Tooling**: Eliminates custom poetry scripts, uses standard Python packaging ### Migration Impact - All 20 toolkits converted from poetry → uv with `arcade-tdk` dependencies plus `arcade-ai[evals]` and `arcade-serve` dev dependencies. When developing locally, devs should install toolkits via `make install-local`. - Modern Python 3.10+ type hints throughout - Standardized build system with hatchling backend - Enhanced Makefile with robust toolkit management commands - Removed `arcade dev` CLI command - Reduce the number of files created by `arcade new` and add an option to not generate a tests and evals folder. This foundation enables faster development cycles and cleaner dependency chains for the growing toolkit ecosystem. ### Todo After this PR is merged - [ ] Post-merge workflow(s) (release & publish containers, etc) - [ ] Release order plan. @EricGustin suggests releasing in the following order: 1. `arcade-core` version 0.1.0 2. `arcade-serve` version 0.1.0 and `arcade-tdk` version 0.1.0 3. `arcade-ai` version 2.0.0 4. Patch release for all toolkits (all changes in toolkits are internal refactors) - [ ] [Update docs](https://github.com/ArcadeAI/docs/pull/318) --------- Co-authored-by: Eric Gustin <eric@arcade.dev> Co-authored-by: Eric Gustin <34000337+EricGustin@users.noreply.github.com>
47 lines
1.9 KiB
Python
47 lines
1.9 KiB
Python
from typing import Annotated, Any
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from arcade_tdk import ToolContext, tool
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from arcade_tdk.errors import ToolExecutionError
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from arcade_search.constants import DEFAULT_GOOGLE_NEWS_COUNTRY, DEFAULT_GOOGLE_NEWS_LANGUAGE
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from arcade_search.exceptions import CountryNotFoundError, LanguageNotFoundError
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from arcade_search.google_data import COUNTRY_CODES, LANGUAGE_CODES
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from arcade_search.utils import call_serpapi, extract_news_results, prepare_params
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@tool(requires_secrets=["SERP_API_KEY"])
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async def search_news_stories(
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context: ToolContext,
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keywords: Annotated[
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str,
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"Keywords to search for news articles. E.g. 'Apple launches new iPhone'.",
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],
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country_code: Annotated[
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str | None,
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"2-character country code to search for news articles. E.g. 'us' (United States). "
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f"Defaults to '{DEFAULT_GOOGLE_NEWS_COUNTRY}'.",
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] = None,
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language_code: Annotated[
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str,
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"2-character language code to search for news articles. E.g. 'en' (English). "
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f"Defaults to '{DEFAULT_GOOGLE_NEWS_LANGUAGE}'.",
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] = DEFAULT_GOOGLE_NEWS_LANGUAGE,
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limit: Annotated[
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int | None,
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"Maximum number of news articles to return. Defaults to None "
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"(returns all results found by the API).",
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] = None,
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) -> Annotated[dict[str, list[dict[str, Any]]], "News results."]:
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"""Search for news articles related to a given query."""
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if not keywords:
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raise ToolExecutionError("Keywords are required to search for news articles.")
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if country_code and country_code not in COUNTRY_CODES:
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raise CountryNotFoundError(country_code)
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if language_code not in LANGUAGE_CODES:
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raise LanguageNotFoundError(language_code)
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params = prepare_params("google_news", q=keywords, gl=country_code, hl=language_code)
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results = call_serpapi(context, params)
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return {"news_results": extract_news_results(results, limit=limit)}
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