### Overview Major restructuring from monolithic `arcade-ai` package to modular library architecture with standardized uv-based dependency management.  ### New Package Structure - **`arcade-tdk`** - Lightweight toolkit development kit (core decorators, auth) - **`arcade-core`** - Core execution engine and catalog functionality - **`arcade-serve`** - FastAPI/MCP server components - **`arcade-ai`** - Meta package that includes CLI functionality. Optionally include evals via the `evals` extra. Optionally include all packages via the `all` extra. ### Key Benefits - **Lighter Dependencies**: Toolkits now depend only on `arcade-tdk` (~2 deps) vs full `arcade-ai` (~30+ deps) - **Faster Builds**: uv provides 10-100x faster dependency resolution and installation - **Better Modularity**: Clear separation of concerns, consumers import only what they need - **Standard Tooling**: Eliminates custom poetry scripts, uses standard Python packaging ### Migration Impact - All 20 toolkits converted from poetry → uv with `arcade-tdk` dependencies plus `arcade-ai[evals]` and `arcade-serve` dev dependencies. When developing locally, devs should install toolkits via `make install-local`. - Modern Python 3.10+ type hints throughout - Standardized build system with hatchling backend - Enhanced Makefile with robust toolkit management commands - Removed `arcade dev` CLI command - Reduce the number of files created by `arcade new` and add an option to not generate a tests and evals folder. This foundation enables faster development cycles and cleaner dependency chains for the growing toolkit ecosystem. ### Todo After this PR is merged - [ ] Post-merge workflow(s) (release & publish containers, etc) - [ ] Release order plan. @EricGustin suggests releasing in the following order: 1. `arcade-core` version 0.1.0 2. `arcade-serve` version 0.1.0 and `arcade-tdk` version 0.1.0 3. `arcade-ai` version 2.0.0 4. Patch release for all toolkits (all changes in toolkits are internal refactors) - [ ] [Update docs](https://github.com/ArcadeAI/docs/pull/318) --------- Co-authored-by: Eric Gustin <eric@arcade.dev> Co-authored-by: Eric Gustin <34000337+EricGustin@users.noreply.github.com>
35 lines
1.4 KiB
Python
35 lines
1.4 KiB
Python
import pytest
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from arcade_tdk.errors import ToolExecutionError
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from arcade_zoom.tools.meetings import _handle_zoom_api_error
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@pytest.mark.asyncio
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async def test_handle_zoom_api_error():
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# Create a mock response object
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class MockResponse:
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def __init__(self, status_code, text):
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self.status_code = status_code
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self.text = text
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# Test for 401 Unauthorized
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with pytest.raises(ToolExecutionError, match="Unauthorized: Invalid or expired token"):
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_handle_zoom_api_error(MockResponse(401, "Unauthorized"))
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# Test for 403 Forbidden
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with pytest.raises(ToolExecutionError, match="Forbidden: Access denied"):
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_handle_zoom_api_error(MockResponse(403, "Forbidden"))
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# Test for 429 Too Many Requests
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with pytest.raises(ToolExecutionError, match="Too Many Requests: Rate limit exceeded"):
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_handle_zoom_api_error(MockResponse(429, "Too Many Requests"))
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# Test for other error status codes
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with pytest.raises(ToolExecutionError, match="Error: 500 - Internal Server Error"):
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_handle_zoom_api_error(MockResponse(500, "Internal Server Error"))
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# Test for a successful response (should not raise an error)
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try:
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_handle_zoom_api_error(MockResponse(200, "OK"))
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except ToolExecutionError:
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pytest.fail("ToolExecutionError raised unexpectedly for a successful response.")
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