Separates utility and helper functions, as well as constant values (e.g. base URLs), in dedicated files, apart from tools files.
57 lines
2 KiB
Python
57 lines
2 KiB
Python
from typing import Annotated
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from arcade.sdk import ToolContext, tool
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from arcade.sdk.auth import LinkedIn
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from arcade.sdk.errors import ToolExecutionError
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from arcade_linkedin.tools.utils import _handle_linkedin_api_error, _send_linkedin_request
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@tool(
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requires_auth=LinkedIn(
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scopes=["w_member_social"],
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)
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)
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async def create_text_post(
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context: ToolContext,
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text: Annotated[str, "The text content of the post"],
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) -> Annotated[str, "URL of the shared post"]:
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"""Share a new text post to LinkedIn."""
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endpoint = "/ugcPosts"
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# The LinkedIn user ID is required to create a post, even though we're using
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# the user's access token.
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# Arcade Engine gets the current user's info from LinkedIn and automatically
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# populates context.authorization.user_info.
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# LinkedIn calls the user ID "sub" in their user_info data payload. See:
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# https://learn.microsoft.com/en-us/linkedin/consumer/integrations/self-serve/sign-in-with-linkedin-v2#api-request-to-retreive-member-details
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user_id = context.authorization.user_info.get("sub") if context.authorization else None
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if not user_id:
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raise ToolExecutionError(
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"User ID not found.",
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developer_message="User ID not found in `context.authorization.user_info.sub`",
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)
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author_id = f"urn:li:person:{user_id}"
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payload = {
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"author": author_id,
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"lifecycleState": "PUBLISHED",
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"specificContent": {
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"com.linkedin.ugc.ShareContent": {
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"shareCommentary": {"text": text},
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"shareMediaCategory": "NONE",
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}
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},
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"visibility": {"com.linkedin.ugc.MemberNetworkVisibility": "PUBLIC"},
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}
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response = await _send_linkedin_request(context, "POST", endpoint, json_data=payload)
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if response.status_code >= 200 and response.status_code < 300:
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share_id = response.json().get("id")
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return f"https://www.linkedin.com/feed/update/{share_id}/"
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_handle_linkedin_api_error(response)
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return ""
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