MCP config files were stored in os.tmpdir() with no cleanup, and
the MCP server ran from the AppImage FUSE mount path which could
be inaccessible to Claude CLI subprocesses on Linux (fixes#31).
Changes:
- Store MCP configs in app.getPath('userData')/mcp-configs/ with
pid+timestamp filenames for safe multi-instance operation
- Copy MCP server to userData/mcp-server/<version>/ via atomic
temp-dir + rename (eliminates FUSE mount dependency)
- Add per-run cleanup in cleanupRun(), startup stale GC (7d TTL),
and shutdown own-pid GC
- Add --mcp-config recovery in respawnAfterAuthFailure()
- Add setAppDataBasePath(null) reset for test isolation
- markdownPlugins.ts: use dot notation for abbr attribute access
- useResizablePanel.ts: wrap ref.current assignments in useEffect
to comply with react-hooks/refs rule
Three issues prevented standalone (non-Electron) mode from working:
1. sentry.ts used a top-level `import * from '@sentry/electron/main'`
which crashes in plain Node.js. Changed to a try/catch require()
so the module is safe to import in both environments.
2. vite.standalone.config.ts resolved all paths relative to __dirname
(docker/) but is invoked from the repo root. Fixed to resolve
relative to the repo root via a ROOT constant.
3. The electron stub was missing `safeStorage` and `screen` exports
that newer code imports. Added them, and externalized
agent-teams-controller (plain CJS with relative requires that
break when bundled by Vite).
The previous Object.fromEntries spread would silently overwrite the
custom abbr attribute list if rehype-sanitize adds abbr to its default
schema in a future version. Simplify to a direct merge.
Add rehype-sanitize to the markdown plugin chain to prevent XSS via
malicious HTML in rendered content. The rehype-raw plugin was passing
inline HTML through without sanitization, allowing script injection
through tags like <img onerror=...> or <script>.
The sanitization schema extends GitHub's default allowlist with additional
tags Claude commonly uses (mark, abbr, u, figure, figcaption) while
stripping all event handlers, scripts, and dangerous attributes.
Plugin order: rehype-raw → rehype-sanitize → rehype-highlight ensures
raw HTML is parsed, then cleaned, then syntax highlighting is applied.
- Implemented syntax highlighting for command inputs in the EditToolViewer component, enhancing readability.
- Updated the renderInput function in renderHelpers to utilize the highlightLines utility for improved command display.
- Added syntaxHighlight prop to SkillReviewDialog for consistent styling across components.
- Updated the project title in README.md to include a hyperlink for easier access to the documentation.
- Removed unused media files (compact.mp4, context.png, demo.mp4, noti.mp4) from the public directory to clean up the project.
- Enhanced the preload and renderer components to include a new method for retrieving file paths, improving file handling capabilities.
- Added support for additional languages: Chinese (zh), Spanish (es), Hindi (hi), Arabic (ar), and Portuguese (pt) in the LanguageSwitcher and i18n configuration.
- Updated content files for English and Russian to clarify the free usage of the app.
- Enhanced content management by importing new language files into the content structure.
- Adjusted locale handling to ensure proper recognition of supported languages in the application.
- Added a loading progress indicator to the HeroDemoVideo component, displaying the buffered video progress.
- Updated event listeners to track video loading state and progress.
- Enhanced skeleton loading UI with a spinner and progress bar for better user feedback during video loading.
- Changed video preload attribute from "metadata" to "auto" for improved loading performance.
- Introduced baseURL configuration to dynamically set asset paths in the landing components.
- Updated AppLogo and HeroSection components to use baseURL for logo image sources.
- Refactored ScreenshotsSection to utilize a publicPath function for consistent image path handling.
- Improved LanguageSwitcher to synchronize the i18n locale with the store on mount.
- Enhanced TaskCommentInput to handle file uploads more robustly, including validation for empty files and improved error handling.
- Adjusted MessageComposer to conditionally support attachments based on team status.
- Upgraded TypeScript target and library to ES2023 for improved language features.
- Enhanced TeamProvisioningService to better handle plain text attachments with UTF-8 validation.
- Improved TaskCommentInput to differentiate between image and non-image file previews, including a new FileIcon for non-image files.
- Refactored attachment handling in useAttachments and useComposerDraft hooks to simplify file processing.
- Added validation for empty files in attachmentUtils to improve user feedback on unsupported uploads.
- Added support for additional attachment types: PDF and plain text.
- Updated the TeamProvisioningService to handle new attachment types with appropriate content blocks.
- Enhanced AttachmentDisplay and AttachmentPreview components to differentiate between image and non-image files.
- Modified DropZoneOverlay and SendMessageDialog to reflect changes in file handling and messaging.
- Improved user experience by allowing file previews for non-image attachments and updating error messages accordingly.
- Refactored attachment validation logic to categorize unsupported files and handle them gracefully.
- Added logic to merge "lead" alias into "team-lead" to prevent phantom member entries in the inbox.
- Updated provisioning instructions to emphasize the importance of using the exact name for the team lead in messages, avoiding abbreviations.
- Modified default role for 'tom' from 'reviewer' to 'researcher' with updated workflow description.
- Improved UI in MemberDraftRow to indicate workflow status with a visual cue when expanded.
- Add content-based dedup in handleGetData merge: when two directed messages
have identical from+to+text within a 5-second window, keep only the first.
Fixes duplicate display caused by both CLI and our persistInboxMessage
writing to the same inbox file.
- Reorder checks in getMemberDotClass/getPresenceLabel: check leadActivity
before isTeamProvisioning so the lead shows green dot when its process
is already running during team setup.
- Changed image format for agent comments screenshot in README.
- Improved table of contents in README for better navigation.
- Refactored imports in IPC config and discovery services for consistency.
- Added shimmer effect for waiting members in CSS.
- Enhanced dashboard view to display active teams with online indicators.
- Updated team provisioning components to support message severity.
- Improved task detail dialog layout for related tasks and dependencies.
- Adjusted team model selector default value and refined member status handling.
- Fixed minor styling issues in messages panel and tab bar.
These changes aim to improve user experience and maintainability across the application.
Teammates are independent Claude Code processes that read their own inbox
files via fs.watch. Relaying DMs through the lead caused three bugs:
lead responding instead of the teammate, duplicate messages from relay
loops, and teammates not responding to user due to conflicting prompts.
- Disable relayMemberInboxMessages for teammate DMs (teams.ts, index.ts)
- Add SendMessage(to="user") filter in captureSendMessages as safety net
- Generate deterministic messageId for inbox entries lacking one (sha256)
- Wrap notification instructions in agent block, italic task subject
- Style system comments in task view with blue background, hide avatar
- Update CLAUDE.md, research docs, and code comments with architecture
- Integrate @sentry/electron and @sentry/react for crash reporting
- Add Sentry Vite plugin for source maps
- Add error tracking to main process, renderer, and IPC layer
- Exclude source maps from packaged builds
- Update README with new screenshots
- Add Sentry opt-out toggle in settings
- Update release workflow with Sentry config
Introduce a new CliInstallWarningBanner component that displays a warning when the Claude Code CLI is not installed. This banner is only shown in Electron mode and is hidden on Dashboard pages. The banner includes a message prompting users to install the CLI and a button to navigate to the Dashboard.
Add IndexedDB-backed draft persistence for CreateTeamDialog so that
navigating away (e.g. to Dashboard to install CLI) and back preserves
all form fields: team name, members, paths, solo/launch flags, color.
- New createTeamDraftStorage service (IDB + in-memory fallback)
- New useCreateTeamDraft hook (debounced save, flush on unmount, race-safe)
- Gate useEffect for defaults/initialData on draftLoaded to prevent race
- Block submit button until draft is loaded
- Improve CLI-missing error in LaunchTeamDialog with Dashboard navigation
- Remove notification bell button from MessagesPanel
Add explicit constraint in lead prompt forbidding SendMessage with
recipient "*". The broadcast address is not supported by the runtime
and creates a phantom team member named "*" in the UI.
- Add green "Update app" / "Restart to update" button in header (TabBarActions)
- Enhance UpdateDialog: larger, dynamic buttons, scrollable release notes,
version badge, "View on GitHub" link
- Add DashboardUpdateBanner: compact dismissible banner keyed by version
- Add periodic hourly update checks in UpdaterService with unref() timer
- Add dismissed version tracking in updateSlice (localStorage persistence)
- Add state transition guards in store listener: prevent periodic re-checks
from resetting downloading/downloaded status back to available/checking
- Guard error events from overriding downloaded state (transient check failures)
When a team was permanently deleted and a new team created with the
same name, the backup service still treated it as deleted. The old
registry entry blocked periodic backups, FileWatcher-triggered backups,
shutdown backups, and auto-restore on startup.
- discoverActiveTeams: re-activate deleted entries when valid config exists
- doBackupTeam: reset stale deleted manifest, always ensure identity marker
- doBackupTeam guard: allow resurrected teams through with config check
- doBackupTeamSync: reset deleted manifest to prevent status writeback
- reconcileResurrectedTeams: detect post-deletion backup data on init
- reconcileResurrectedTeamsSync: sync reconciliation before shutdown backup
Use ClaudeBinaryResolver instead of null binary path in extension services
(McpHealthDiagnosticsService, PluginInstallService, McpInstallService).
Packaged Electron on macOS has minimal PATH — bare `claude` lookup fails
with ENOENT. Now all CLI calls resolve the binary via ClaudeBinaryResolver
which checks PATH, NVM, standard install dirs and login shell env.
- Add buildEnrichedEnv() helper for child process env (PATH, HOME, USERPROFILE)
- Add stale cache re-verification with 30s TTL in ClaudeBinaryResolver
- Guard execCli() against null binaryPath with explicit error
- Replace projectPath.startsWith('/') with path.isAbsolute() for Windows
- Extract CLI_NOT_FOUND_MARKER/MESSAGE constants for consistent error detection
- Show amber info banner instead of red error when CLI not installed
- Revised the TeamProvisioningService to change event handling from 'Task' to 'Agent' for improved accuracy.
- Enhanced the StepProgressBar component to include error indicators and animations for better user feedback during provisioning.
- Updated the TeamProvisioningBanner to track and display the last active step in case of errors.
- Improved CSS styles for step indicators, adding new animations and error states.
- Refined the sidebar task item styling based on light/dark themes for better visual consistency.
- Adjusted the README to reflect changes in installation instructions and feature comparisons.
- Updated the TeamProvisioningService to advance the provisioning state to "assembling" when the first member spawn is detected.
- Improved the clarity of team setup progress tracking by refining the conditions for state transitions.
- Adjusted the README to include a new section on installation and a detailed comparison of features against other multi-agent orchestration tools.
- Updated provisioning states to include 'configuring', 'assembling', and 'finalizing' for better tracking of team setup progress.
- Refactored the provisioning progress block to utilize a new display step system, improving clarity in the UI.
- Adjusted the README to include a comprehensive table of contents and updated comparison metrics for multi-agent orchestration tools.
- Enhanced team management UI to reflect new provisioning states and improve user experience during team setup.
- Replaced instances of isLeadAgentType with isLeadMember for improved clarity in team member role checks.
- Updated README to include a new built-in review workflow feature for agent task reviews.
- Enhanced team detail and list views to accurately reflect current team members and their roles.
- Improved CSS for step progress indicators, adding new styles for a circular stepper.
- Refactored provisioning progress block to utilize a new StepProgressBar component for better visual representation of steps.
- Changed task assignment message to use italic formatting for task subject for better emphasis.
- Updated the task instruction message to utilize a wrapping function for improved readability.
- Enhanced splash screen background with an animated gradient for a more dynamic visual experience.
- Improved team detail view messaging to clarify provisioning status.
- Adjusted member list sorting logic to utilize a new lead member detection function.
- Added "Flexible autonomy" feature to README, allowing users to configure agent control levels.
- Updated task creation description for clarity in README.
- Improved team detail view messaging to better inform users about draft teams and provisioning status.
- Enhanced review function to prevent duplicate approval comments and events, ensuring idempotency.
- Expanded expected IPC signals to include 'TEAM_DRAFT' for better error handling.
Electron's 'action' event fires on both macOS and Windows per docs.
Removed isMac guard — now Allow/Deny buttons appear on Windows too.
Linux excluded (libnotify doesn't fire the 'action' event).
- Click handler reads this.mainWindowRef instead of captured closure ref,
so window recreation is handled correctly
- reEvaluatePendingApprovals now calls dismissApprovalNotification when
auto-allowing via settings change (was missing — stale notification stayed)
- Add teamProvisioningService.setMainWindow(null) in window close handler
- Add teamProvisioningService.setMainWindow(mainWindow) in window recreate
Without this, notification click focused destroyed window instead of new one
- Remove unused dismissAllApprovalNotifications (cleanupRun uses per-requestId dismiss)
- Track notifications by requestId (Map instead of Set) so they can
be dismissed individually when the approval is resolved
- Dismiss OS notification in respondToToolApproval (via UI or action)
- Dismiss OS notification on timeout auto-resolve
- Dismiss all OS notifications on cleanupRun (team stop/exit)
- Respect snoozedUntil — skip notification if user snoozed all
- Export computeDiffLineStats from DiffViewer — uses the same LCS/semantic
diff algorithm so stats always match the rendered diff
- Remove custom computeDiffStats (set-based) that produced different counts
- Add quickStats from toolInput.content for Write tool — shows +N
immediately before IPC completes (no need to expand first)
- diffStats (accurate, from IPC) replaces quickStats once available
When a tool needs approval and the app is not focused, show a native
OS notification with clear description (tool name + file/command).
On macOS: notification includes Allow and Deny action buttons that
respond directly without switching to the app.
On all platforms: clicking the notification focuses the app window.
New setting: notifyOnToolApproval (default: true) in notification
settings with ShieldQuestion icon toggle.
- Added functionality to read draft team summaries from team.meta.json when config.json is missing.
- Introduced methods to save team-level metadata to team.meta.json during team creation.
- Updated UI components to handle draft teams, including launch and delete options.
- Enhanced error handling for draft teams in various components.
Reuse FileIcon from editor for Write/Edit/Read/NotebookEdit tools.
Shows devicon-based colorful icon next to the file path.
JSON/Bash tools keep syntax-highlighted preview as before.
- Show relative path in tool input preview when file is inside
team's project directory (via shortenDisplayPath)
- Persist diff preview expanded state in localStorage — once opened,
stays open across approvals
- Show +N / -N line stats in "Preview changes" toggle button
(green for added, red for removed)
- Add autoAllowAll setting: overrides all individual auto-allow rules,
instantly approves every tool call without user interaction
- Settings panel: "Auto-allow all tools" checkbox at top, individual
checkboxes greyed out when all-allow is active
- Fix team color badge: use getTeamColorSet(teamName) as fallback
instead of getMemberColorByName which uses a different palette
and produced wrong colors (yellow instead of pink)
Color resolution chain: approval.teamColor → teamSummary.color
→ getMemberColorByName(teamName). Third fallback guarantees
a color is always available — no more neutral grey badges.
Removed dead fallback branch since teamColor can never be null.
syntheticRequest for team launch was missing color and displayName
fields — they only existed in TeamCreateRequest (create flow).
Now reads color and name from config.json when building
syntheticRequest, so ToolApprovalRequest always has team color.
- SelectContent z-[60] to render above the z-[55] approval sheet
- Move fallback text color to parent div so hljs class colors take priority
(inline style on each line was overriding .hljs-attr/.hljs-string classes)
- Add diff preview for Write/Edit tools: reads current file via new IPC
(TEAM_TOOL_APPROVAL_READ_FILE), shows unified diff using existing DiffViewer
- Fix Allow button doing nothing: re-throw errors from store instead of
silently swallowing, show error message in UI, add 10s safety timeout
- Fix "No active process" during provisioning: use getTrackedRunId() to
find process in both provisioning and alive maps
- Add 5s stdin.write timeout to prevent hanging when process dies
- Add syntax highlighting for tool input preview (JSON, bash, etc.)
- Add team color/name badge from ToolApprovalRequest (works during provisioning)
- Conditionally show team badge only when user is on a different team page
- Format elapsed time as Xm Ys when over 60 seconds
- Replace native <select> with Radix UI Select in settings panel
- Enhanced the HttpServer class to prevent multiple concurrent calls to the start() method by introducing a startingPromise that ensures subsequent calls await the same promise.
- Added a private doStart method to encapsulate the server startup logic.
- Updated documentation to reflect the new behavior of the start method.
- Adjusted the ActivityTimeline component to improve padding in the "No messages" state for better visual alignment.