Compute subagentCostUsd from sessionDetail.processes[].metrics and
display total cost (parent + subagents) with breakdown in the header.
When subagents exist, shows e.g. "$24.70 ($16.85 parent + $7.84 subagents)"
with a link to the Session Report for full details.
Replaces the "(parent only)" disclaimer since cost is now accurate.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Consolidated the handling of read messages by introducing a `readState` prop in `ActivityTimeline`, which combines `readSet` and `getMessageKey`.
- Updated `TeamDetailView` to pass the new `readState` structure, improving clarity and reducing prop drilling.
- Enhanced unread message logic in `ActivityTimeline` to derive unread status from the new `readState` prop.
- Replaced local IPC channel constants in `index.ts` with imports from `@preload/constants/ipcChannels` for better consistency.
- Simplified the `leadRelayCapture` assignment in `TeamProvisioningService`.
- Updated markdown plugin imports across multiple components to use the new `REHYPE_PLUGINS` constant.
- Enhanced task status display logic in `TaskRow` for improved clarity.
- Adjusted CSS for better syntax highlighting in the editor.
- Removed unnecessary border styling in `GlobalTaskList` for a cleaner layout.
- Added logic in `ActivityTimeline` to identify and set team lead information based on member roles.
- Improved `TaskDetailDialog` to display owner information with enhanced styling and avatar support, utilizing team colors for better visual distinction.
- Streamlined dependency display in `TaskDetailDialog` for improved readability and user interaction.
- calculateTieredCost: use `== null` instead of `!` so a 0 tiered rate
is not treated as missing
- calculateMessageCost: include cacheReadTokens and cacheCreationTokens
in the unknown-model warning condition
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add console.warn when calculateMessageCost encounters an unknown model,
so pricing.json gaps are visible rather than silently returning $0.
Update tests to expect the warning.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The Visible Context panel's Session Cost only reflects the parent
session. Add "(parent only · view full cost)" label that links to
the Session Report where parent + subagent costs are shown.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace the hardcoded MODEL_PRICING table and costUsd() function in
sessionAnalyzer.ts with calculateMessageCost() and getDisplayPricing()
from the shared pricing module. Re-export getDisplayPricing as getPricing
for backward compat with CostSection. Replace the ModelPricing interface
with a type re-export of DisplayPricing.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Create a unified pricing module in src/shared/utils/ that wraps
resources/pricing.json with typed lookup, tiered cost calculation,
and display pricing helpers. This is the foundation for consolidating
the dual cost calculation systems (main jsonl.ts + renderer sessionAnalyzer).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Shared pricing module replacing dual cost calculation systems
(jsonl.ts hardcoded + sessionAnalyzer.ts LiteLLM) with a single
src/shared/utils/pricing.ts used by both main and renderer processes.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Updated `dev:kill` script to use a dedicated Node.js script for improved process termination.
- Enhanced `TeamProvisioningService` to trigger team refresh events for live lead replies, improving message handling.
- Refactored message deduplication logic in `handleGetData` to prevent duplicate messages from lead sessions and lead processes.
- Introduced `validateOpenPathUserSelected` function to allow user-selected paths while enforcing security checks.
- Improved UI components in `TeamListView` and `ActivityItem` for better user experience and accessibility.
- Added progress bar for task completion in `DashboardView`, enhancing task tracking visibility.
- Introduced `withInboxLock` function to manage concurrent access to inbox files, preventing race conditions during message processing.
- Refactored `TeamInboxWriter` and `TeamProvisioningService` to utilize the new locking mechanism, ensuring safe read/write operations on inbox files.
- Updated `TeamListView` and related components to improve user experience during team management and message handling.
- Added new dependencies for linting and formatting, enhancing code quality and maintainability.
- Added `stopTeam` method in `TeamProvisioningService` to terminate running processes for teams, improving resource management.
- Introduced IPC channel `TEAM_STOP` to handle stop requests from the renderer process.
- Enhanced message relaying for team leads by implementing `relayLeadInboxMessages`, ensuring timely communication of unread messages.
- Updated UI components to support stopping teams and display pending replies, enhancing user experience during team management.
- Simplified the initialization of the readSet in the `useTeamMessagesRead` hook by consolidating the logic into a single useMemo call.
- Removed unnecessary useEffect for setting the readSet, improving performance and readability.
- Updated `dev:kill` script to use a dedicated Node.js script for improved process termination.
- Enhanced `TeamProvisioningService` to trigger team refresh events for live lead replies, improving message handling.
- Refactored message deduplication logic in `handleGetData` to prevent duplicate messages from lead sessions and lead processes.
- Introduced `validateOpenPathUserSelected` function to allow user-selected paths while enforcing security checks.
- Improved UI components in `TeamListView` and `ActivityItem` for better user experience and accessibility.
- Added progress bar for task completion in `DashboardView`, enhancing task tracking visibility.
- Introduced MoreMenu component to consolidate less-frequent actions (Search, Export, Analyze, Settings) behind a dropdown menu.
- Removed individual action buttons from TabBar for a cleaner interface.
- Implemented functionality to close the menu on outside clicks and Escape key press.
- Introduced `withInboxLock` function to manage concurrent access to inbox files, preventing race conditions during message processing.
- Refactored `TeamInboxWriter` and `TeamProvisioningService` to utilize the new locking mechanism, ensuring safe read/write operations on inbox files.
- Updated `TeamListView` and related components to improve user experience during team management and message handling.
- Added new dependencies for linting and formatting, enhancing code quality and maintainability.
- Added `stopTeam` method in `TeamProvisioningService` to terminate running processes for teams, improving resource management.
- Introduced IPC channel `TEAM_STOP` to handle stop requests from the renderer process.
- Enhanced message relaying for team leads by implementing `relayLeadInboxMessages`, ensuring timely communication of unread messages.
- Updated UI components to support stopping teams and display pending replies, enhancing user experience during team management.
- Updated `TeamMemberLogsFinder` to improve project directory resolution by falling back to `leadSessionId` if the encoded directory does not exist, enhancing reliability in locating project logs.
- Refactored `MemberLogsTab` to implement an initial loading state and auto-refresh functionality for ongoing tasks, improving user experience during log retrieval.
- Adjusted error handling and loading indicators to provide clearer feedback based on task status.
- Updated `TeamDetailView` to include `InboxMessage` type and refactored message visibility handling to use a dedicated callback.
- Simplified `ActivityTimeline` by removing unnecessary `useCallback` for message visibility, improving performance.
- Refactored `TaskCommentsSection` to enhance comment expansion logic and improve user interaction with a clearer UI for expanding and collapsing comments.
- Modified `markRead` function to accept an optional full set of messages for better state management and persistence.
- Added `useTeamMessagesRead` hook to manage read state of messages within a team, utilizing local storage for persistence.
- Introduced `toMessageKey` utility for generating stable keys for messages based on their properties.
- Enhanced `CollapsibleTeamSection` to display a secondary badge for unread message counts.
- Updated `TeamDetailView` to calculate and pass unread message counts to `CollapsibleTeamSection`.
- Implemented message visibility tracking in `ActivityTimeline` to mark messages as read when they enter the viewport.
- Updated the getLogsForTask function to accept optional parameters for owner and status, allowing for more granular log retrieval based on task state.
- Modified the TeamMemberLogsFinder to include owner's session logs when the task is in progress, improving visibility into ongoing activities.
- Introduced new UI components for better task tracking, including ActiveTasksBlock and ProvisioningProgressBlock, enhancing user experience during team provisioning.
- Refactored related components to support the new functionality, ensuring seamless integration across the application.
- Updated MemberCard to display task completion progress using a gradient progress bar for better visual feedback.
- Refined sorting logic in MessagesFilterPopover to ensure consistent ordering of sender and recipient options, enhancing usability.