- Move endRefreshing() outside the !cancelled guard in finally block
so it always runs even when the effect is torn down mid-refresh.
- Only call load() when isTabActive or on first load — prevents
unnecessary fetches when a hidden tab's effect re-runs.
Critical:
- findLogsForTask: call worker directly instead of wrapping in
wrapTeamHandler, so failures propagate to catch and trigger the
main-thread fallback correctly.
- TeamDataWorkerClient: scope error/exit handlers to the specific
worker instance to prevent a stale worker's exit event from
rejecting pending requests on a replacement worker (race condition).
Major:
- TeamDataWorkerClient: validate teamName and taskId before forwarding
to worker thread (input sanitization).
- team-data-worker: include status, since, and intervals length in
cache key to prevent stale results after filter changes.
- team-data-worker: move logsInFlight.delete() into .finally() so
rejected lookups don't poison the in-flight map permanently.
- MemberLogsTab: reset refreshCountRef and refreshing state in effect
cleanup to prevent the refresh indicator from latching on permanently
when the effect tears down mid-refresh (e.g. on tab switch).
Main process — worker thread for team data:
- New team-data-worker thread handles getTeamData and findLogsForTask,
isolating heavy file I/O (scanning 300+ subagent JSONL files) from
Electron's main event loop. getTeamData dropped from ~2000ms on the
main thread to ~110ms via the worker.
- Worker-side dedup and 10s result cache for findLogsForTask prevents
redundant scans when the same task is queried multiple times.
- Discovery cache TTL raised from 5s to 30s — avoids re-scanning the
entire project directory on every call.
- Message cap at 200 in TeamDataService to keep IPC payloads under 1MB
(was sending 2200+ messages / ~3MB, stalling Chromium IPC serialization).
- IPC handlers fall back to main-thread execution if the worker is
unavailable (graceful degradation).
Renderer — useShallow and memoization (55 files):
- Added useShallow to store selectors across 55 renderer files. Batched
individual useStore() calls (e.g. 17 calls in ExtensionStoreView,
10 in ConnectionSection) into single useShallow selectors, cutting
unnecessary re-render checks on every store update.
- MemberLogsTab: three 5-second polling intervals now pause when the
parent tab is hidden (display:none). Previously 5 hidden tabs × 3
intervals = 15 polling timers firing continuously.
- KanbanColumn wrapped in React.memo to skip re-renders when props
haven't changed.
- MemberList: memoized activeMembers/removedMembers/colorMap; replaced
O(n×m) per-member task scan with a pre-computed reviewer map.
- Bounded timer Maps in store initialization to prevent unbounded growth
of debounce/throttle tracking maps during long sessions.
- Enhanced text processing to clean up raw task ID hashes and replace pipe separators with dashes.
- Ensured consistent formatting for comments and inbox messages.
- Cross-team messages now show ghost nodes (dashed hexagons) for external teams
- Ghost nodes have purple color, link icon, and connect to lead via message edge
- Particles flow between ghost node and lead with cross-team message labels
- Cross-team popover shows external team name
- Task click opens full KanbanTaskCard with glow effects and action buttons
- All kanban task actions wired through CustomEvent to TeamDetailView
- Updated task opacity logic to simplify conditions.
- Added comment count and unread count badges to task pills for better visibility.
- Improved layout for unassigned tasks, including a section header and overflow badge.
- Enhanced task interaction by restricting drag functionality to member and lead nodes only.
- Introduced new task action event listeners for better task management in the UI.
- Preserved known task change presence across refreshes to maintain state consistency.
seedTeammateOperationalPermissionRules already pre-writes MCP tool
rules to settings.local.json before spawning the CLI. But standard
file tools (Write, Edit, NotebookEdit) were missing.
FACT: Teammates requesting Write get setMode: acceptEdits suggestion
but we can't change subprocess session mode. Pre-seeding these tools
as allow rules prevents the permission prompt entirely.
Belt-and-suspenders approach:
1. Settings file: handles all FUTURE calls (teammate finds rule on retry)
2. control_response via stdin: may unblock CURRENT waiting prompt
(now includes updatedInput: {} which was the previous ZodError fix)
Without #2, approved teammates stay stuck until team restart because
the CLI doesn't hot-reload settings.local.json for pending prompts.
FACT: Write/Edit permission_requests have permission_suggestions with
type "setMode" (not "addRules"): { type: "setMode", mode: "acceptEdits" }
Our code only handled "addRules", so Write/Edit approvals were no-ops.
Translate setMode suggestions to settings rules:
- acceptEdits → add Edit, Write, NotebookEdit to allow list
- bypassPermissions → add all common tools to allow list
- Replaced inline drawing logic for task comments with a new `drawCommentBubble` function to enhance readability and maintainability.
- The new function encapsulates the drawing of a speech-bubble icon, including the rounded rectangle body, tail, and inner dots to suggest text.
Particle direction:
- Added `reverse` flag to GraphParticle — when true, particle flies
from target → source (reverse of edge direction)
- Messages FROM teammate TO lead now fly member→lead (was lead→member)
- draw-particles.ts swaps from/to nodes when reverse=true
Reverted system message filter:
- Removed #isSystemMessage — all messages shown as particles again
(user wants to see idle_notification etc.)
- Included a warning regarding an upstream issue in Claude Code affecting the inheritance of external MCP tools by teammates spawned via Agent/Task.
- Noted the impact on bootstrap processes and provided a link to track the issue status.
- Added mcpToolCatalog to the agent-teams-controller, exporting new types and constants for MCP tool groups and names.
- Updated tools registration to utilize AGENT_TEAMS_MCP_TOOL_GROUPS for streamlined tool management.
- Enhanced tests to validate the new operational permissions and ensure correct tool registration behavior.
When user approves any mcp__agent-teams__* tool, also add all other
agent-teams tools to settings.local.json preemptively. This prevents
teammates from getting stuck on subsequent tool calls (task_get,
task_start, task_complete, etc.) since each generates a separate
permission_request and the teammate blocks until resolved.
FACT: Settings file approach only prevents FUTURE blocks, not current
ones. Pre-adding all tools on first approval covers the common case.
Remove tool description from permission_request noise label - tool name
alone is clear enough. MCP tools have long technical descriptions that
flood the Messages panel.
- Added checks to ensure that only newer versions are installed during the update process.
- Updated the notification logic to suppress alerts for non-newer updates.
- Introduced a new method to compare version numbers, improving version management in the UpdaterService.
- Enhanced the release workflow by removing unnecessary file uploads and adding canonical updater metadata publishing for better asset management.
Claude Code CLI Zod schema requires updatedInput to be a record
when behavior is 'allow'. Without it, MCP tool approvals fail with
'Tool permission request failed: ZodError: expected record, received
undefined'.
Add empty updatedInput: {} to all allow responses (autoAllow,
timeout-allow, and manual allow).
Inbox files persist across team runs. Permission_request messages from
a previous run (e.g. when team was launched without auto-approve) were
being reprocessed on the next launch, showing false ToolApprovalSheet
popups even when the new run has bypassPermissions enabled.
Filter by timestamp: skip permission_request messages older than
run.startedAt.
Allow all button and ToolApprovalSettingsPanel now use current
approval's teamName instead of selectedTeamName. Prevents applying
settings to wrong team when approval comes from a different team
than the one currently viewed.
Tool approval settings (autoAllowAll, autoAllowFileEdits, etc.) are
now stored per-team instead of globally. Clicking 'Allow all' in one
team no longer affects other teams.
- localStorage key: 'team:toolApprovalSettings:{teamName}'
- Settings loaded on team select, initialized on create/launch
- skipPermissions=false -> defaults (autoAllowAll:false)
- skipPermissions=true -> autoAllowAll:true for that team
- Main process: Map<teamName, settings> instead of single instance
- IPC: teamName parameter added to updateToolApprovalSettings