- Added ReviewDecisionStore to manage loading, saving, and clearing review decisions from disk. - Introduced new IPC channels for loading, saving, and clearing decisions, enhancing the review process. - Updated ChangeReviewDialog and related components to integrate decision persistence, improving user experience during reviews. - Implemented debounced saving of decisions to optimize performance and reduce unnecessary writes.
348 lines
12 KiB
TypeScript
348 lines
12 KiB
TypeScript
/**
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* IPC Channel Constants
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*
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* Centralized IPC channel names to avoid string duplication in preload bridge.
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*/
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// =============================================================================
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// Config API Channels
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// =============================================================================
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/** Get application config */
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export const CONFIG_GET = 'config:get';
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/** Update config section */
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export const CONFIG_UPDATE = 'config:update';
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/** Add regex pattern to ignore list */
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export const CONFIG_ADD_IGNORE_REGEX = 'config:addIgnoreRegex';
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/** Remove regex pattern from ignore list */
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export const CONFIG_REMOVE_IGNORE_REGEX = 'config:removeIgnoreRegex';
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/** Add repository to ignore list */
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export const CONFIG_ADD_IGNORE_REPOSITORY = 'config:addIgnoreRepository';
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/** Remove repository from ignore list */
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export const CONFIG_REMOVE_IGNORE_REPOSITORY = 'config:removeIgnoreRepository';
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/** Snooze notifications */
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export const CONFIG_SNOOZE = 'config:snooze';
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/** Clear notification snooze */
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export const CONFIG_CLEAR_SNOOZE = 'config:clearSnooze';
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/** Add notification trigger */
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export const CONFIG_ADD_TRIGGER = 'config:addTrigger';
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/** Update notification trigger */
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export const CONFIG_UPDATE_TRIGGER = 'config:updateTrigger';
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/** Remove notification trigger */
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export const CONFIG_REMOVE_TRIGGER = 'config:removeTrigger';
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/** Get all triggers */
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export const CONFIG_GET_TRIGGERS = 'config:getTriggers';
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/** Test a trigger */
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export const CONFIG_TEST_TRIGGER = 'config:testTrigger';
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/** Select folders dialog */
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export const CONFIG_SELECT_FOLDERS = 'config:selectFolders';
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/** Select local Claude root folder */
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export const CONFIG_SELECT_CLAUDE_ROOT_FOLDER = 'config:selectClaudeRootFolder';
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/** Get effective/default Claude root folder info */
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export const CONFIG_GET_CLAUDE_ROOT_INFO = 'config:getClaudeRootInfo';
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/** Find WSL Claude root candidates (Windows only) */
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export const CONFIG_FIND_WSL_CLAUDE_ROOTS = 'config:findWslClaudeRoots';
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/** Open config file in external editor */
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export const CONFIG_OPEN_IN_EDITOR = 'config:openInEditor';
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/** Pin a session */
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export const CONFIG_PIN_SESSION = 'config:pinSession';
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/** Unpin a session */
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export const CONFIG_UNPIN_SESSION = 'config:unpinSession';
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/** Hide a session */
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export const CONFIG_HIDE_SESSION = 'config:hideSession';
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/** Unhide a session */
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export const CONFIG_UNHIDE_SESSION = 'config:unhideSession';
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/** Bulk hide sessions */
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export const CONFIG_HIDE_SESSIONS = 'config:hideSessions';
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/** Bulk unhide sessions */
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export const CONFIG_UNHIDE_SESSIONS = 'config:unhideSessions';
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// =============================================================================
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// SSH API Channels
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// =============================================================================
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/** Connect to SSH host */
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export const SSH_CONNECT = 'ssh:connect';
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/** Disconnect SSH and switch to local */
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export const SSH_DISCONNECT = 'ssh:disconnect';
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/** Get current SSH connection state */
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export const SSH_GET_STATE = 'ssh:getState';
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/** Test SSH connection without switching */
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export const SSH_TEST = 'ssh:test';
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/** Get SSH config hosts from ~/.ssh/config */
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export const SSH_GET_CONFIG_HOSTS = 'ssh:getConfigHosts';
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/** Resolve a single SSH config host alias */
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export const SSH_RESOLVE_HOST = 'ssh:resolveHost';
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/** Save last SSH connection config */
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export const SSH_SAVE_LAST_CONNECTION = 'ssh:saveLastConnection';
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/** Get last saved SSH connection config */
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export const SSH_GET_LAST_CONNECTION = 'ssh:getLastConnection';
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/** SSH status event channel (main -> renderer) */
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export const SSH_STATUS = 'ssh:status';
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// =============================================================================
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// Updater API Channels
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// =============================================================================
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/** Check for updates */
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export const UPDATER_CHECK = 'updater:check';
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/** Download available update */
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export const UPDATER_DOWNLOAD = 'updater:download';
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/** Quit and install downloaded update */
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export const UPDATER_INSTALL = 'updater:install';
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/** Status event channel (main -> renderer) */
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export const UPDATER_STATUS = 'updater:status';
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// =============================================================================
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// Context API Channels
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// =============================================================================
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/** List all available contexts (local + SSH) */
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export const CONTEXT_LIST = 'context:list';
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/** Get active context ID */
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export const CONTEXT_GET_ACTIVE = 'context:getActive';
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/** Switch to a different context */
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export const CONTEXT_SWITCH = 'context:switch';
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/** Context changed event channel (main -> renderer) */
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export const CONTEXT_CHANGED = 'context:changed';
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// =============================================================================
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// HTTP Server API Channels
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// =============================================================================
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/** Start HTTP sidecar server */
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export const HTTP_SERVER_START = 'httpServer:start';
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/** Stop HTTP sidecar server */
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export const HTTP_SERVER_STOP = 'httpServer:stop';
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/** Get HTTP server status */
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export const HTTP_SERVER_GET_STATUS = 'httpServer:getStatus';
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// =============================================================================
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// Window Controls API (Windows / Linux — native title bar is hidden)
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// =============================================================================
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/** Minimize window */
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export const WINDOW_MINIMIZE = 'window:minimize';
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/** Maximize or restore window */
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export const WINDOW_MAXIMIZE = 'window:maximize';
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/** Close window */
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export const WINDOW_CLOSE = 'window:close';
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/** Whether the window is currently maximized */
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export const WINDOW_IS_MAXIMIZED = 'window:isMaximized';
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/** Whether the window is in fullscreen (macOS native fullscreen) */
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export const WINDOW_IS_FULLSCREEN = 'window:isFullScreen';
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/** Event: (isFullScreen: boolean) when window enters or leaves fullscreen */
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export const WINDOW_FULLSCREEN_CHANGED = 'window:fullscreen-changed';
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/** Relaunch the application */
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export const APP_RELAUNCH = 'app:relaunch';
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// =============================================================================
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// Team API Channels
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// =============================================================================
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/** List all teams */
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export const TEAM_LIST = 'team:list';
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/** Get detailed team data */
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export const TEAM_GET_DATA = 'team:getData';
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/** Update team kanban state */
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export const TEAM_UPDATE_KANBAN = 'team:updateKanban';
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/** Update kanban column task order (drag-and-drop within column) */
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export const TEAM_UPDATE_KANBAN_COLUMN_ORDER = 'team:updateKanbanColumnOrder';
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/** Send inbox message to team member */
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export const TEAM_SEND_MESSAGE = 'team:sendMessage';
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/** Request review for task */
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export const TEAM_REQUEST_REVIEW = 'team:requestReview';
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/** Team change events (main -> renderer) */
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export const TEAM_CHANGE = 'team:change';
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/** Create new team by provisioning through CLI */
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export const TEAM_CREATE = 'team:create';
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/** Launch existing offline team */
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export const TEAM_LAUNCH = 'team:launch';
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/** Warm up provisioning runtime before create */
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export const TEAM_PREPARE_PROVISIONING = 'team:prepareProvisioning';
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/** Get provisioning status by runId */
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export const TEAM_PROVISIONING_STATUS = 'team:provisioningStatus';
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/** Cancel running provisioning by runId */
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export const TEAM_CANCEL_PROVISIONING = 'team:cancelProvisioning';
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/** Team provisioning progress events (main -> renderer) */
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export const TEAM_PROVISIONING_PROGRESS = 'team:provisioningProgress';
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/** Send message to team's live CLI process via stream-json stdin */
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export const TEAM_PROCESS_SEND = 'team:processSend';
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/** Check if team has a live CLI process */
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export const TEAM_PROCESS_ALIVE = 'team:processAlive';
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/** Create a task in team's task directory */
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export const TEAM_CREATE_TASK = 'team:createTask';
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/** Update task status directly (pending/in_progress/completed) */
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export const TEAM_UPDATE_TASK_STATUS = 'team:updateTaskStatus';
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/** Update task owner (reassign) */
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export const TEAM_UPDATE_TASK_OWNER = 'team:updateTaskOwner';
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/** Delete a team and its associated task directory */
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export const TEAM_DELETE_TEAM = 'team:deleteTeam';
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/** Get list of teams with live CLI processes */
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export const TEAM_ALIVE_LIST = 'team:aliveList';
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export const TEAM_STOP = 'team:stop';
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/** Create team config without provisioning CLI */
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export const TEAM_CREATE_CONFIG = 'team:createConfig';
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/** Get member subagent logs */
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export const TEAM_GET_MEMBER_LOGS = 'team:getMemberLogs';
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/** Get session logs that reference a task */
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export const TEAM_GET_LOGS_FOR_TASK = 'team:getLogsForTask';
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/** Update team config (name, description) */
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export const TEAM_UPDATE_CONFIG = 'team:updateConfig';
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/** Get aggregated member stats */
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export const TEAM_GET_MEMBER_STATS = 'team:getMemberStats';
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/** Start a pending task (transition to in_progress + notify agent) */
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export const TEAM_START_TASK = 'team:startTask';
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/** Get all tasks across all teams */
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export const TEAM_GET_ALL_TASKS = 'team:getAllTasks';
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/** Add a comment to a task */
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export const TEAM_ADD_TASK_COMMENT = 'team:addTaskComment';
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/** Get current git branch for a project path (live read from .git/HEAD) */
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export const TEAM_GET_PROJECT_BRANCH = 'team:getProjectBranch';
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/** Add a new member to an existing team */
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export const TEAM_ADD_MEMBER = 'team:addMember';
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/** Soft-delete a team member */
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export const TEAM_REMOVE_MEMBER = 'team:removeMember';
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/** Update a team member's role */
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export const TEAM_UPDATE_MEMBER_ROLE = 'team:updateMemberRole';
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/** Get attachment data for a message */
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export const TEAM_GET_ATTACHMENTS = 'team:getAttachments';
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/** Kill a registered CLI process by PID */
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export const TEAM_KILL_PROCESS = 'team:killProcess';
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/** Get lead process activity state (active/idle/offline) */
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export const TEAM_LEAD_ACTIVITY = 'team:leadActivity';
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/** Soft-delete a task (set status to 'deleted' with deletedAt timestamp) */
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export const TEAM_SOFT_DELETE_TASK = 'team:softDeleteTask';
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/** Get all soft-deleted tasks for a team */
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export const TEAM_GET_DELETED_TASKS = 'team:getDeletedTasks';
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// =============================================================================
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// Review API Channels
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// =============================================================================
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/** Получить все изменения агента */
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export const REVIEW_GET_AGENT_CHANGES = 'review:getAgentChanges';
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/** Получить изменения задачи */
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export const REVIEW_GET_TASK_CHANGES = 'review:getTaskChanges';
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/** Получить краткую статистику изменений */
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export const REVIEW_GET_CHANGE_STATS = 'review:getChangeStats';
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// Phase 2 — Review actions
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/** Проверить конфликт файла (изменён ли на диске) */
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export const REVIEW_CHECK_CONFLICT = 'review:checkConflict';
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/** Откатить выбранные hunks */
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export const REVIEW_REJECT_HUNKS = 'review:rejectHunks';
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/** Откатить весь файл к оригиналу */
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export const REVIEW_REJECT_FILE = 'review:rejectFile';
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/** Preview результата reject (без записи на диск) */
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export const REVIEW_PREVIEW_REJECT = 'review:previewReject';
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/** Применить batch решений review */
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export const REVIEW_APPLY_DECISIONS = 'review:applyDecisions';
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/** Получить полное содержимое файла для diff view */
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export const REVIEW_GET_FILE_CONTENT = 'review:getFileContent';
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// Phase 4 — Git fallback
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/** Save edited file content to disk */
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export const REVIEW_SAVE_EDITED_FILE = 'review:saveEditedFile';
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/** Get git file change log */
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export const REVIEW_GET_GIT_FILE_LOG = 'review:getGitFileLog';
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/** Load persisted review decisions from disk */
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export const REVIEW_LOAD_DECISIONS = 'review:loadDecisions';
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/** Save review decisions to disk */
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export const REVIEW_SAVE_DECISIONS = 'review:saveDecisions';
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/** Clear review decisions from disk */
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export const REVIEW_CLEAR_DECISIONS = 'review:clearDecisions';
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