- Restructure sidebar: Start → Guide → Operations → Developers → Reference - Fix EN/RU sidebar order (Installation before Quickstart) - Expand troubleshooting with diagnostics commands and task-log triage - Improve quickstart with prerequisites, pitfalls, and contributor links - Expand installation docs with verification commands - Add cyberpunk hero theme to landing page - Add atomicFile utility with tests and stage-runtime script - Harden team provisioning with better error handling and progress output - Add cross-team communication, kanban, and workSync improvements
3.5 KiB
Cyberpunk Robots Hero Reference
Date: 2026-05-15
Primary visual reference:
- PNG:
landing/assets/images/references/cyberpunk-robots-hero-reference-2026-05-15.png - WebP:
landing/assets/images/references/cyberpunk-robots-hero-reference-2026-05-15.webp
Locked Direction
- Style: black cyberpunk HUD, cyan and magenta neon, angular frames, rainy city depth, wet reflections, subtle scanlines.
- Hero slogan:
YOU'RE THE CTO, AGENTS ARE YOUR TEAM. - Remove the top-left status metrics block from the reference. No
Agents Online,Tasks Running,Reviews,12/12, or similar hero status strip. - The large center-right framed block is a video/demo frame, not a static dashboard.
- Robots must make the product concept obvious: many autonomous AI agents coordinate, message, review, build, test, document, and deploy together.
- Target robot roles: Planner, Lead, Reviewer, Developer, Tester, Researcher, Docs, Ops, Security, Fixer.
- Keep the page usable as a real landing page: readable nav, clear CTA buttons, responsive hierarchy, and a visible next-section hint.
Implementation Shape
- Use WebP assets for the city/background atmosphere and robot art.
- Render HUD frames, buttons, feature strip, text, video frame, neon glows, and connector lines in Vue/CSS/SVG.
- Use the existing demo video inside the central neon frame.
- Keep robots as separate positioned layers so they can animate independently.
- Add
prefers-reduced-motionsupport and reduce all movement to static glow states when requested.
Parallax Plan
- Background city layer: slow pointer movement and slow scroll offset.
- Mid HUD/video layer: medium movement with slight perspective tilt.
- Robot layer: stronger pointer response, small independent idle movement.
- Foreground neon connector layer: tiny offset plus pulsing path strokes.
- Feature strip: minimal movement so it stays stable and readable.
Robot Life Animations
- Idle bob: 3-6px vertical movement with staggered durations.
- Eye blink: short opacity/scale pulse on robot face screens.
- Screen pulse: soft cyan/magenta glow on tablets and role cards.
- Micro turn: small rotate/translate on hover or when a message passes nearby.
- Status glow: role cards pulse based on activity state.
- Optional layered assets: separate face/screen/arm layers only for the 2-3 most visible robots.
Message Passing Options
-
SVG packet travel along connector paths - 🎯 9 🛡️ 9 🧠 6 - about 120-220 lines. Best default. Draw stable SVG paths between robots and video frame, animate small glowing packets with
offset-pathor SVGanimateMotion. Looks like real coordination and stays responsive. -
Chat bubble handoff between robots - 🎯 8 🛡️ 8 🧠 5 - about 90-160 lines. Short messages appear near one robot, fade, then appear near the receiver. Easier and very readable, but less visually premium if overused.
-
Data shard relay through hub nodes - 🎯 8 🛡️ 7 🧠 7 - about 180-300 lines. Small neon diamonds jump between intermediate nodes around the video frame. More cyberpunk, but more tuning needed to avoid clutter.
Default choice: combine option 1 for constant background coordination and option 2 for occasional readable moments like Code ready, Review requested, Tests passed.
Performance Guardrails
- Prefer CSS transforms and opacity for animation.
- Keep animated SVG path count limited on mobile.
- Use compressed WebP for hero background and robots.
- Lazy-load lower hero/detail assets when possible.
- Avoid canvas unless SVG/CSS becomes too expensive.