Fixes [PLT-720: Refactor CLI to support multiple orgs +
projects](https://linear.app/arcadedev/issue/PLT-720/refactor-cli-to-support-multiple-orgs-projects)
This PR removes the legacy login flow (login to get an API key) from
Arcade CLI. Believe it or not, this flow predates the ability to get an
API key from the Dashboard, or even the Dashboard itself!
Notable changes:
**Legacy handling** - When a user with an existing `credentials.yaml`
updates the CLI, they will get instructions on fixing their old
credentials:
<img width="978" height="146" alt="Screenshot 2025-12-08 at 10 10 37"
src="https://github.com/user-attachments/assets/5aeaef2c-bef7-4642-a2f7-f917b257c94b"
/>
Any commands that require login (non-public commands) will be blocked
with the above message until `arcade logout / arcade login` is performed
again.
**New login flow**
```sh
arcade login
Opening a browser to log you in...
✅ Logged in as nate@arcade.dev.
Active project: Nate Barbettini's organization / Default project
Run 'arcade org list' or 'arcade project list' to see available options.
```
**List and set the active organization**
```sh
arcade org list
┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┳━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┳━━━━━━━━━┳━━━━━━━━┓
┃ Name ┃ ID ┃ Default ┃ Active ┃
┡━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━╇━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━╇━━━━━━━━━╇━━━━━━━━┩
│ Nate Barbettini's organization │ 1c64968e-fdc5-4c55-8612-2ce46cd7881b │ ✓ │ ✓ │
│ Sergio 743 │ 1f1f6184-58dc-4bac-bdde-b9184e43fdf3 │ │ │
└────────────────────────────────┴──────────────────────────────────────┴─────────┴────────┘
Use 'arcade org set <org_id>' to switch organizations.
```
```sh
arcade org set 1c64968e-fdc5-4c55-8612-2ce46cd7881b
✓ Switched to organization: Nate Barbettini's organization
Active project: Default project
```
**List and set the active project**
```sh
arcade project list
Active organization: Nate Barbettini's organization
Use 'arcade org list' and 'arcade org set <org_id>' to switch organizations.
┏━━━━━━━━━━━━━━━━━┳━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┳━━━━━━━━━┳━━━━━━━━┓
┃ Name ┃ ID ┃ Default ┃ Active ┃
┡━━━━━━━━━━━━━━━━━╇━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━╇━━━━━━━━━╇━━━━━━━━┩
│ Default project │ 35166bf3-6e68-481e-bf16-f747fadc6c22 │ ✓ │ ✓ │
│ Second project │ 62963205-31ea-4fda-9fc4-af10db89c06f │ │ │
└─────────────────┴──────────────────────────────────────┴─────────┴────────┘
Use 'arcade project set <project_id>' to switch projects.
```
```sh
arcade project set 35166bf3-6e68-481e-bf16-f747fadc6c22
✓ Switched to project: Default project
```
<!-- CURSOR_SUMMARY -->
---
> [!NOTE]
> Migrates CLI to OAuth2 (PKCE) with saved org/project context, adds
org/project commands, rewrites Engine calls to org-scoped endpoints, and
bumps core packages.
>
> - **Auth & Config**
> - Implement OAuth2 Authorization Code + PKCE (`arcade_cli/authn.py`)
with local callback server and Jinja templates.
> - Persist tokens and active `context` (org/project) in
`credentials.yaml` via updated config models
(`arcade_core/config_model.py`).
> - Add token refresh and CLI config fetch utilities
(`arcade_core/auth_tokens.py`).
> - Detect legacy API-key credentials and block protected commands until
re-login; add `whoami` command.
> - **Org/Project Management**
> - New subcommands: `arcade org list|set`, `arcade project list|set`
(fetch via Coordinator).
> - **Engine API usage (org-scoped)**
> - Introduce org/project URL rewriting transports
(`arcade_core/network/org_transport.py`) and helpers
(`get_org_scoped_url`, `get_arcade_client`, `get_auth_headers`).
> - Update `deploy`, `server`, and `secret` commands to use Bearer
tokens and org-scoped paths; adjust log streaming/status, secrets CRUD,
and deployment workflows.
> - **CLI UX**
> - Replace legacy login URLs/constants; add success/failure HTML
templates for browser callback.
> - Tweak `dashboard` to health-check without credentials.
> - Usage tracking now includes `org_id`/`project_id` properties.
> - **Tests**
> - Update tests for dashboard, secrets, utils, and usage identity
(OAuth `/whoami`).
> - **Dependencies & Versions**
> - Bump packages: `arcade-core@4.0.0`, `arcade-mcp-server@1.12.0`,
`arcade-serve@3.2.0`, `arcade-tdk@3.3.0`; add `authlib`.
>
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# Valuable references for the reviewer:
- Docs PR: https://github.com/ArcadeAI/docs/pull/583
- Implements Phase 1 of the following planning doc:
https://linear.app/arcadedev/project/arcade-mcp-supports-mcp-auth-front-door-auth-7cbaa20cb054/overviewhttps://github.com/user-attachments/assets/79ad43fd-f5e8-4793-a1dd-18b35acefdc3
# PR Description
Adds OAuth 2.1 Resource Server authentication to arcade-mcp-server,
enabling HTTP MCP servers to validate Bearer tokens on every request.
This unlocks tool-level authorization and secrets support for HTTP
servers.
- Multiple authorization server support
- Granular token validation options (verify_exp, verify_iat, verify_iss)
- Environment variable configuration
- OAuth discovery metadata endpoint
(/.well-known/oauth-protected-resource)
- Extracts sub claim from token as context.user_id
- Lifts transport restrictions for tools requiring auth/secrets on HTTP
when protected
```python
from arcade_mcp_server import MCPApp
from arcade_mcp_server.resource_server import ResourceServerAuth, AuthorizationServerEntry
resource_server_auth = ResourceServerAuth(
canonical_url="http://127.0.0.1:8000/mcp",
authorization_servers=[
AuthorizationServerEntry(
authorization_server_url="https://auth.example.com",
issuer="https://auth.example.com",
jwks_uri="https://auth.example.com/jwks",
)
],
)
app = MCPApp(name="my_server", version="1.0.0", auth=resource_server_auth)
```
# Testing
Beyond the comprehensive unit tests, I also manually tested end-to-end
with WorkOS Authkit (DCR) and KeyCloak (non-DCR).
# Future Work
- CIMD support
- An `ArcadeResourceServer` to make adding front-door auth super easy
when using Arcade's Auth Server
<!-- CURSOR_SUMMARY -->
---
> [!NOTE]
> Adds OAuth 2.1 front-door auth (JWKS validation + OAuth discovery) and
propagates user identity to tools, enabling auth/secret-requiring tools
over HTTP.
>
> - **Authentication (Front-Door OAuth 2.1)**
> - New `resource_server` module with `ResourceServerAuth`
(multi-authorization-server, metadata) and `JWKSTokenValidator`
(JWKS-based JWT validation) plus granular validation options.
> - ASGI `ResourceServerMiddleware` validates Bearer tokens on every
HTTP request and injects `resource_owner`.
> - OAuth discovery endpoint via FastAPI router at
`/.well-known/oauth-protected-resource[/<path>]`.
> - **Integration**
> - `MCPApp`/`worker` accept `auth`/`resource_server_validator`, mount
middleware, expose discovery; logs accepted auth servers.
> - HTTP transport (`http_streamable`) carries `SessionMessage` with
`resource_owner` from request → session.
> - `Context`/`Session`/`Server` plumb `resource_owner`; `Server`
selects `user_id` preferring token `sub`.
> - **Behavior Changes**
> - HTTP transport restriction lifted for tools requiring
`authorization`/`secrets` when request is authenticated; otherwise
blocked with actionable error.
> - **Configuration**
> - Env-var based auth config via `MCP_RESOURCE_SERVER_*` in
`MCPSettings.ResourceServerSettings`; `.env` auto-load.
> - **Telemetry**
> - Usage tracking records `resource_server_type` on server start.
> - **Examples**
> - New `examples/mcp_servers/authorization` sample server (HTTP auth,
secrets, Reddit tool) with Docker setup.
> - **Tests**
> - Extensive unit tests for validators, middleware, env config,
multi-AS, transport rules, and app integration.
> - **Version**
> - Bump `arcade-mcp-server` to `1.12.0`; minor docstring tweak in
`__init__.py`.
>
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Resolves TOO-152
<!-- CURSOR_SUMMARY -->
> [!NOTE]
> Adds --workers to HTTP mode with validation, refactors server
startup/discovery for multi-process uvicorn, and removes all
Docker-related files/configs.
>
> - **MCP Server (HTTP mode)**
> - Add `--workers` arg to run multiple uvicorn workers; block `workers
> 1` with `stdio`, and `reload` with multiple workers.
> - Refactor startup: move tool discovery/config into
`create_arcade_mcp_factory()` driven by env vars; use `uvicorn.run(...,
workers=...)` for multi-worker/reload; retain `serve_with_force_quit()`
only for single-worker.
> - Adjust CLI to only discover tools in `stdio` path; HTTP path now
delegates discovery to the factory.
> - **MCPApp**
> - Minor run path cleanup; continue using `serve_with_force_quit()` for
single-worker HTTP.
> - **Ops/Packaging**
> - Remove `docker/` directory and all Dockerfiles, compose/configs, and
docs.
>
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New and improved error message
<!-- CURSOR_SUMMARY -->
---
> [!NOTE]
> Enhances dependency checks to display uv/pip install commands and
updates evals command accordingly; bumps package version to 1.5.9.
>
> - **CLI utils**:
> - Update `require_dependency` to accept `uv_install_command` and
`pip_install_command` and format error message with both install
options.
> - **Evals command (`arcade_cli/main.py`)**:
> - Update `require_dependency` calls for `arcade_evals` and
`arcade_tdk` to provide uv/pip install commands.
> - **Version**:
> - Bump `project.version` in `pyproject.toml` from `1.5.8` to `1.5.9`.
>
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Other packages that depend on `arcade_mcp_server` will now be able to
use the type information that `arcade_mcp_server` provides
Avoids mypy errors like the following:
`arcade_google_drive/tools/folders.py:12: error: Argument 1 to
"create_folder" becomes "Any" due to an unfollowed import
[no-any-unimported]`
<!-- CURSOR_SUMMARY -->
---
> [!NOTE]
> Add `arcade_mcp_server/py.typed` to expose inline type hints and bump
package version to 1.11.2.
>
> - **Types**:
> - Add `arcade_mcp_server/py.typed` to publish inline type hints to
dependents.
> - **Packaging**:
> - Bump `version` in `libs/arcade-mcp-server/pyproject.toml` from
`1.11.1` to `1.11.2`.
>
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Update `arcade-core` and `arcade-tdk` dependency versions to resolve
`ImportError` caused by incompatible `Figma` auth provider imports.
The `Figma` OAuth2 provider was introduced in `arcade-core` 3.3.5.
`arcade-tdk` 3.2.0 and `arcade-mcp-server` 1.10.2 started importing
`Figma`, but their `pyproject.toml` dependency constraints were not
updated to require `arcade-core>=3.3.5`. This led to `ImportError` when
`arcade-tdk` or `arcade-mcp-server` were installed with an older
`arcade-core` version. This PR updates the minimum required versions in
`pyproject.toml` files across `arcade-tdk`, `arcade-mcp-server`, and the
root project to ensure compatibility.
---
Linear Issue:
[TOO-231](https://linear.app/arcadedev/issue/TOO-231/worker-fails-to-start-due-to-arcade-core-auth-import)
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<!-- CURSOR_SUMMARY -->
---
> [!NOTE]
> Align dependency minimums to `arcade-core>=3.3.5` and
`arcade-tdk>=3.2.0` and bump package versions across projects.
>
> - **Dependencies**:
> - Raise `arcade-core` minimum to `>=3.3.5,<4.0.0` in
`libs/arcade-mcp-server/pyproject.toml`,
`libs/arcade-tdk/pyproject.toml`, and root `pyproject.toml`.
> - Raise `arcade-tdk` minimum to `>=3.2.0,<4.0.0` in
`libs/arcade-mcp-server/pyproject.toml` and root `pyproject.toml`.
> - **Version bumps**:
> - `libs/arcade-mcp-server` version `1.10.2` → `1.10.3`.
> - `libs/arcade-tdk` version `3.2.0` → `3.2.1`.
> - Root package `arcade-mcp` version `1.5.6` → `1.5.7`.
>
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---------
Co-authored-by: Cursor Agent <cursoragent@cursor.com>
Closes TOO-192
<!-- CURSOR_SUMMARY -->
---
> [!NOTE]
> Adds a Figma OAuth2 auth provider and wires it through TDK and MCP
server, with tests updated and package versions bumped.
>
> - **Auth**:
> - Add `Figma` OAuth2 provider in
`libs/arcade-core/arcade_core/auth.py`.
> - **Exports**:
> - Expose `Figma` in
`libs/arcade-mcp-server/arcade_mcp_server/auth/__init__.py` and
`libs/arcade-tdk/arcade_tdk/auth/__init__.py` (`__all__`).
> - **Tests**:
> - Add Figma auth requirement test case in
`libs/tests/tool/test_create_tool_definition.py` and import `Figma`.
> - **Versioning**:
> - Bump `arcade-mcp-server` to `1.10.2` and `arcade-tdk` to `3.2.0`.
>
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---------
Co-authored-by: Francisco Liberal <francisco@arcade.dev>
This PR does three things:
1. Executes synchronous tool calls in thread pool allowing for up to 4 +
# of CPUs executions in parallel.
2. Makes force quitting via double SIGINT/SIGTERM possible and via
single SIGINT/SIGTERM + graceful shutdown timeout expiry possible, even
if there are active connections.
3. Sets `timeout_graceful_shutdown` to
`ARCADE_UVICORN_TIMEOUT_GRACEFUL_SHUTDOWN` env var if set, else defaults
to 15.
4. Disable the worker health check span to reduce noise
Tradeoffs:
Since this PR introduces executing synchronous tools via `await
asyncio.to_thread(func, **func_args)`, this means that there is no way
for the thread to be killed until it finishes. The ramifications of this
is that the force quitting logic that is also implemented in this PR has
to be very harsh `os._exit(1)` just in case there is a sync tool
actively executing. This means that `MCPApp` teardown logic will not
execute when force quitting is required. Although this was already the
case because we weren't previously able to force quit! This tradeoff is
justified for now since "parallel" tool executions will relieve us of
many worker timeouts that we are seeing in prod.
Future work:
Minimize/eliminate the need for `os._exit(1)` such that `MCPApp`
teardown logic will always execute, even when force quitting. The
solution will likely be moving away from `await asyncio.to_thread(func,
**func_args)` (while maintaining "parallelism" and then utilize the
`TaskTrackerMiddleware` introduced in this PR to cancel all of the
active HTTP requests.
Resolves PLT-713
Reponse 403 was returning RateLimiting all the time, but it was due only
checking if rate limiting header exists, but it should be checked if it
is 0 also.
---------
Co-authored-by: Francisco Liberal <francisco@arcade.dev>
…ng in WSL
When running `arcade configure claude` in WSL, the configuration file
was being written to the WSL filesystem
(~/.config/Claude/claude_desktop_config.json) instead of the Windows
AppData directory where Claude Desktop actually reads it.
This commit adds:
- WSL detection via WSL_DISTRO_NAME env var and /proc/version
- Windows username retrieval when running in WSL
- Updated config path functions to use Windows paths when in WSL
- Applied the same fix to Cursor and VS Code config paths for
consistency
The fix ensures that when running in WSL, the config file is written to:
/mnt/c/Users/{username}/AppData/Roaming/Claude/claude_desktop_config.json
This allows Claude Desktop on Windows to properly detect and use the MCP
server configuration.
Fixes#681
Co-authored-by: Claude <noreply@anthropic.com>
Since servers managed by Arcade use the `/worker` routes under the hood,
tools that use MCP-specific properties of `Context` will fail.
This PR helps reduce the 'blast radius' of the above fact. For
properties that were deemed 'non-critical' to the execution of a
deployed tool, we simply no-op. For properties that were deemed
'critical' to the execution of a deployed tool, we raise an error that
informs the caller that the feature is not supported for Arcade managed
servers.
- Non-critical property: A context property that returns None
- Critical property: A context property that may return something that
could be necessary for a tool execution to succeed.
Another small one.
When you `arcade deploy`, you need to
1. Run the command from the root of your project, and
2. Specify the relative path to your entrypoint file if it is not
located at the root of your repository or if it is named something other
than `server.py`.
Server start events were sometimes not being tracked because of a race
condition. Adding 150ms wait for now. Longer term solution:
https://app.clickup.com/t/86b7bm6kp
Other events do not suffer from this issue
#672 was a quick fix. This PR makes it a long term fix.
Whether a tool is added via `MCPApp.add_tools_from_module`,
`MCPApp.add_tool`, or `@app.tool`, the server's version and description
will be the same.
### The Bug:
When an entrypoint file imports its parent package and
calls add_tools_from_module() on that package, and the same entrypoint
file also defines tools using @app.tool or @tool decorators, then the
server fails to start with an `AttributeError`. This is because the
tools would be discovered via AST parsing, but those tools weren't added
to the module's namespace yet because the file is still executing.
For example, this would fail on startup:
```py
#!/usr/bin/env python3
"""local_filesystem MCP server"""
import sys
from typing import Annotated
from arcade_mcp_server import MCPApp
import local_filesystem
app = MCPApp(name="eric_server", version="1.0.0", log_level="DEBUG")
app.add_tools_from_module(local_filesystem)
@app.tool
def eric(name: Annotated[str, "The name of the person to greet"]) -> str:
"""Greet a person by name."""
return "return"
if __name__ == "__main__":
transport = sys.argv[1] if len(sys.argv) > 1 else "stdio"
app.run(transport="http", host="127.0.0.1", port=8074)
```
### The fix:
Skip the entrypoint file. This means that any tool defined inside of the
entrypoint file must be added via MCPApp.add_tool(...) or instead use
the recommended @app.tool.
We are now tracking whether a tool call event happens. We track generic
"failure reasons" if the tool call fails. We DO NOT track names of
tools, tool parameters, or any PII.
Event name:
- MCP tool called
Properties:
- is_execution_success
- failure_reason - one of "missing requirements", "transport
restriction", "error during tool execution", "unknown tool", "internal
error calling tool" or doesn't exist in the case of successful tool
execution.
- arcade_mcp_server_version
- runtime_language
- os_type
- os_release
- device_timestamp
As always you can opt out via setting the `ARCADE_USAGE_TRACKING`
environment variable to 0.
# PR Description
Consider this PR the result of a full pass through of this repository.
## Add helper for adding tools to an `MCPApp`
You can now add all of the tools in a module to an `MCPApp` via
`app.add_tools_from_module(...)`
## Edit what `arcade new` generates
First, I updated the backend to use hatchling.
Second, the structure generated before this PR was simple, but did not
create a proper Python module.
This hindered developers in the following ways:
1. Difficult to add the tools in your server to an evaluation suite
2. Difficult to add more than one tool to an MCPApp at a time
3. All other niceties that come with being able to import modules
```
# Before
server/
├── .env.example
├── server.py
└── pyproject.toml
```
This PR updates the structure generated such that a valid Python module
is generated:
```
# After
server/
├── pyproject.toml
└── src/
└── server/
├── __init__.py
├── .env.example
└── server.py
```
## Fix Tool Chaining
`self._ctx.server.executor.run(...)` was being called, but `MCPServer`
does not have an instance of `ToolExecutor` (and it's not intended to be
an instance anyways). I updated `Tool.call_raw` to pass the programmatic
tool call through the `MCPServer._handle_call_tool`. This means that the
programmatic tool calls now go through the same steps that a typical
tool call (initiated by the MCP client) would.
This means that **toolA**, which specifies **requirementsA**, is
permitted to call **toolB**, which specifies **requirementsB**, without
needing to explicitly declare or satisfy **requirementsB**. I believe
this is acceptable because the secrets and/or auth token associated with
**toolB's** `Context` are not exposed to **toolA**, and the secrets
and/or auth token associated with **toolA's** `Context` are not exposed
to **toolB**.
## Fix User Elicitation
1. The read & write streams were created with a maximum queue size of 0.
I increased this to 100.
2. I updated `ServerSession`'s run loop to both read messages from the
stream & process them concurrently. This enables server initiated
requests (like user elicitation and progress reporting) to be handled
while tools are being executed. Otherwise, the server initiated requests
would wait for the tool to finish executing and the tool execution would
wait for the server initiated request to finish.
3.
## Fix Progress Reporting
Progress tokens sent by the client were not being stored. Therefore
there was no way to notify a client with progress updates. I am now
storing the `progressToken`, along with other `_meta` sent from the
client, in the `ServerSession`'s `_request_meta`. I am setting
`_request_meta` whenever the `MCPServer` is handling an incoming message
from a client.
## Fix handling of server names with spaces
Before:
Server name: "The simple server name"
Tool name: whisper_secret
Name seen by client: "The_simple_server_name_WhisperSecret"
After
Server name: "The simple server name"
Tool name: whisper_secret
Name seen by client: "TheSimpleServerName_WhisperSecret"
## Add Integration Tests
The stdio integration test is much more comprehensive than the http
integration test. These tests will let me sleep a bit more at night
## Add Example MCP Servers
Example servers for sampling, user-elicitation, progress reporting,
logging, tool chaining, combining prebuilt tools with custom tools, tool
secrets, tool auth, evaluations, and more!
## Add Docker template
Added a Docker template for running an MCP server in Docker (and removed
the old docker stuff)
1. Refactored the core usage logic from `arcade_cli` to `arcade_core`
2. Add "MCP server started" event
As always, opt out by setting `ARCADE_USAGE_TRACKING` to 0.
Previously, MCPApp did not truly have reload capabilities. Instead, if
`reload=True`, then under the hood we would just change over to the
module execution code path (e.g., `arcade mcp`, or `python -m
arcade_mcp_server`). This was bad because custom `MCPApp` startup code
was not being executed and tools that were not added to `MCPApp`'s
catalog were being discovered and added to the server.
`MCPApp` now contains its own custom reload logic. It doesn't use
uvicorn's reload because uvicorn's discovery & factory pattern wasn't
the best fit for `MCPApp`'s self-contained pattern.
Now when `MCPApp.run(reload=True)` is called, `MCPApp` becomes the
parent process that manages reload itself.
Updating BrightData
- Updating project.toml
- Fix linting issues (related to the repo configs)s
- Rename package from brightdata -> arcade-brightdata ( also will be
used by PyPI)
- Added to toolkits.txt so it can be deployed
Extra:
- Arcade new templates did not have the extra line at the end, so it has
been added.
---------
Co-authored-by: Francisco Liberal <francisco@arcade.dev>
Blocked by https://github.com/ArcadeAI/arcade-mcp/pull/614 (and the
reason for failing tests)
# PR Description
`arcade deploy` will deploy your local MCP server to Arcade. `arcade
deploy` should be executed at the root of your MCP Server package.
Before deploying, the command runs your server locally to ensure your
project is setup correctly and the server runs properly. `arcade deploy`
assumes your entrypoint file will execute `MCPApp.run` when the file is
invoked directly. This means you must either have an `if __name__ ==
"__main__" block that contains `MCPApp.run`, or `MCPApp.run` should be
top-level code (unindented living directly in the body of the file).
<img width="3318" height="594" alt="image"
src="https://github.com/user-attachments/assets/8249843e-6f9d-4d01-854d-356b0aae5055"
/>
<img width="1662" height="1056" alt="image"
src="https://github.com/user-attachments/assets/f44951f2-2718-4799-aecc-0e22c1b951b8"
/>
There are many more instances of toolkit within this repo, but the goal
of this PR is to get rid of user facing references as much as possible.
---------
Co-authored-by: Nate Barbettini <nate@arcade.dev>