https://github.com/ArcadeAI/arcade-ai/pull/345 made changes to the Slack
toolkit & made it such that the pipe syntax is used for the return type
for some of its tools. This syntax requires arcade-ai >= 1.2.0
Addresses general improvements to all toolkits including changing ruff
from python 3.9 to python 3.10 which is the reason for the removal of
Optional[] among others.
Also, turns out that our `make install` for toolkits wasn't correctly
checking for whether poetry was installed (&> /dev/null syntax isn't
supported by our check-toolkits GitHub action, so we were installing
poetry twice. I replaced with the more portable >/dev/null 2>&1)
Question: Should we also change ruff to py310 for the `arcade/` package
in a later PR?
-------------------
CU-86b4gzyp6
Currently, retrieving DMs with a given username requires several
actions: first get the current user's ID; list all users and find the ID
of the username; then scan all DM conversations and find the one with
the current user's ID and the username's ID, to finally retrieve the
messages using that conversation ID.
This tool abstracts all that in a single call.
PS: we'll implement a similar tool for multi-person DM conversations in
a subsequent PR.
# PR Description
* This PR updates code in `examples/` to be compatible with version
1.0.0
* This PR removes the Spotify examples since the Arcade hosted worker
doesn't currently cataloge the Spotify toolkit. We can reintroduce these
examples when it does.
* This PR performs various renames across the codebase for
`arcade-ai.com` --> `arcade.dev` and `Arcade AI` --> `Arcade`
The `get_conversation_metadata_by_name` tool retrieves conversation
metadata from another tool, `list_conversations_metadata`, but was
accessing the `next_cursor` using the Slack API response dict structure,
instead of the tool response structure. As a result, in that tool, the
tool would never actually paginate to the second page. This PR fixes it
and also adjust tests to capture the issue appropriately.
implements additional tools for Slack related to retrieving
conversations metadata, list of members, history of messages, as well as
sending messages to private/public channels and DMs / multi-person DMs.
---------
Co-authored-by: Eric Gustin <eric@arcade-ai.com>
Co-authored-by: Renato Byrro <rmbyrro@gmail.com>
# PR Description
Poetry released v2 with many breaking changes a couple days ago. The
`install-poetry` action that our workflows use default to that v2
version, so many of our workflows are failing. This PR forces that
action to use poetry version 1.8.5 and also uses 1.8.5 for toolkits
A ticket to migrate to 2.0.0 has been filed for future work
# PR Description
* Adds/updates the following files to all toolkits:
- `.pre-commit-config.yaml`
- `.ruff.toml`
- `LICENSE`
- `Makefile`
- `pyproject.toml`
* Lint all toolkits such that they pass `make check` and `make test` (a
total doozy). This includes adding some unit tests and evals.
* Github workflow for testing toolkits before merge into main (courtesy
of @sdreyer)
* Added a QOL improvement for tool developers for when they need to get
the context's auth token.
* Minor updates to `arcade new` template.
# PR Description
This PR renames `ExpectedToolCall` to `NamedExpectedToolCall` and then
creates a new dataclass called `ExpectedToolCall`. `ExpectedToolCall`
can be passed to the `EvalSuite.add_case` and `EvalSuite.extend_case`
methods.
1. Enhance `EvalSuite.add_case` and `EvalSuite.extend_case` by accepting
a list of `ExpectedToolCall` as their `expected_tool_calls` input
parameter. This helps create a scaffolding for developers. Previously,
the expected type was `list[tuple[Callable, dict[str, Any]]]`, which is
still valid for backward compatibility.
```python
# Before (still valid for backward compatibility)
expected_tool_calls=[
(
adjust_playback_position,
{
"absolute_position_ms": 10000,
},
)
]
# After
expected_tool_calls=[
ExpectedToolCall(
func=adjust_playback_position,
args={"absolute_position_ms": 10000},
)
]
```
2. Removed any references to arcade.core in toolkits directory.
3. Some linting for import organization.
This PR ensures that `arcade.core` does not show up anywhere in "user
space". This is crucial for helping developers understand what objects
are safe to use, and helps maintain a good developer experience.
Specific changes:
- `ToolAuthorizationContext` and `ToolContext` are now visible via
`arcade.sdk`
- `ToolCatalog` is now visible via `arcade.sdk`
- `Toolkit` is now visible via `arcade.sdk`
- `config` is now visible via `arcade.sdk.config`
```
authors = ["Arcade AI <dev@arcade-ai.com>"]
```
vs
```
authors = ["Arcade AI <dev@arcade-ai.com"]
```
There is also now a ``make`` command for ``make install-toolkits``
This PR improves the Docker build process by shifting from building the
project within the Docker image to using pre-built wheels. The main
changes are:
1. **Updated Makefile:**
- **`VERSION` Variable:** Set to `0.1.0.dev0` to reflect the new default
development version.
- **`docker` Target:**
- Added steps to build the Arcade and toolkit wheels before building the
Docker image.
- Exports the required extras (`fastapi`, `evals`) to a
`requirements.txt` file.
- **`full-dist` Target:**
- Builds distributions for the main project and all toolkits.
- Copies all the built wheels to a centralized `./dist` directory.
- **`clean-dist` Target:**
- Cleans build artifacts from `./dist`, `arcade/dist`, and
`toolkits/*/dist` directories.
2. **Modified Dockerfile:**
- **Copy Pre-built Wheels:** Adjusted to copy wheels and the
`requirements.txt` from the `./dist` directory into the Docker image.
- **Installation Process:**
- Installs the Arcade wheel with the necessary extras.
- Installs toolkits from the copied wheel files, eliminating the need to
build them inside the Docker image.
- **Simplification:** Removed unnecessary commands, such as installing
build tools and copying the entire codebase, to streamline the
Dockerfile.
3. **Toolkits `pyproject.toml` Updates:**
- Changed the `arcade-ai` dependency version from `^0.1.0` to `0.1.*` in
all toolkit `pyproject.toml` files to ensure compatibility with the new
versioning scheme.
4. **Docker Makefile Adjustments:**
- Set the `VERSION` variable to `0.1.0.dev0` to align with the main
Makefile.
- Ensures consistent versioning across Docker-related build processes.
**Benefits:**
- **Efficiency:** Building wheels outside the Docker context reduces the
Docker image build time and resource consumption. overall docker image
size reduced by **1Gb**!!!
- **Reliability:** Using pre-built wheels ensures consistency across
different environments and simplifies dependency management.
- **Maintainability:** The Dockerfile and Makefiles are cleaner and more
straightforward, making them easier to understand and maintain.
**Notes:**
- Developers should run `make docker` to build and run the Docker
container using the new process.
- Ensure that any CI/CD pipelines are updated to accommodate these
changes in the build process. @sdreyer
On the last few PRs I have noticed two problems:
1. `ruff format` fails even though it seems OK on our local machines
(sometimes, not always)
2. Nate's and Sam's machines kept flip-flopping a specific piece of
formatting back and forth, indicating a subtle difference of config
hiding somewhere
3. This was reproducible by running `ruff format` in the terminal,
followed by `make check`. The former would edit files, and then `make
check` would edit them back!
This PR addresses both issues, and further standardizes our editor &
linter configs to be super stable.
Specifically:
1. The main fix for the above, the pre-commit hook was pinned to a super
old version of ruff.
This resulted in subtle differences in behavior between our machines,
and on CI.
2. Moved ruff settings from `pyproject.toml` to `.ruff.toml`
pyproject files in subdirectories (e.g. `toolkits/**`) were overriding
the main pyproject file and erasing the custom ruff config we set at the
root. This meant that our ruff config was applied to `arcade` but not to
any of the other packages.
By moving the config to `.ruff.toml` at the root, all projects will
inherit the same ruff linting & formatting config.
4. Un-ignored the `.vscode/` directory so that we can share
vscode/cursor workspace settings.
This is valuable for standardizing settings like the default formatter
(ruff) and default test framework (pytest).
However, it's important that going forward we _only_ commit things here
that should apply across all of our machines.
5. To avoid any conflict between prettier and ruff, prettier now
explicitly ignores *.py files
6. Finally, `ruff format` and `make check` agree. A number of files are
newly auto-formatted.
This PR includes several improvements to the Arcade client and adds
LangGraph examples:
1. Enhanced error handling in the Arcade client:
- Improved HTTP error handling in `BaseArcadeClient`
- Simplified request methods in `SyncArcadeClient` and
`AsyncArcadeClient`
2. Updated `ToolResource` class:
- Changed base path from `/v1/tool` to `/v1/tools`
- Added `tool_version` parameter to `authorize` method
3. Improved Toolkit discovery:
- Updated `find_all_arcade_toolkits` to search only in the current
Python interpreter's site-packages
5. Added LangGraph examples:
- New `langgraph_auth.py` example demonstrating Gmail authentication
- New `langgraph_with_tool_exec.py` example showing tool execution
within a LangGraph
6. Minor updates:
- Changed default `BASE_URL` to `https://api.arcade.com/`
- Updated import error message for eval dependencies
---------
Co-authored-by: Nate Barbettini <nate@arcade-ai.com>
1. New Eval SDK (`arcade/sdk/eval.py`):
- Introduces `EvalSuite`, `EvalCase`, and `EvalRubric` classes for
structured evaluation.
- Implements various Critic classes (Binary, Numeric, Similarity) for
flexible scoring.
- Adds a `tool_eval` decorator for easy integration with existing tools.
2. CLI Integration (`arcade/cli/main.py` and `arcade/cli/utils.py`):
- Adds an `evals` command to run evaluation suites from the CLI.
- Implements result display functionality for evaluation outcomes.
3. Toolkit Updates:
- Adds evaluation scripts for Gmail
([toolkits/gmail/evals/eval_gmail_tools.py](file:///Users/spartee/Dropbox/Arcade/platform/Team/arcade-ai/toolkits/gmail/evals/eval_gmail_tools.py#1%2C1-1%2C1))
and Slack
([toolkits/slack/evals/eval_slack_messaging.py](file:///Users/spartee/Dropbox/Arcade/platform/Team/arcade-ai/toolkits/slack/evals/eval_slack_messaging.py#1%2C1-1%2C1))
toolkits.
- Demonstrates practical usage of the Eval SDK with real-world
scenarios.
4. Miscellaneous:
- Updates `arcade/cli/new.py` to optionally generate an `evals`
directory for new toolkits.
---------
Co-authored-by: Nate Barbettini <nate@arcade-ai.com>
In this PR:
- Rename `scope` to `scopes` so it is more understandable by humans
- DRY up provider structs, it was starting to get silly with so many
providers that just have 1 property called `scopes`
Must go along with this Engine PR:
https://github.com/ArcadeAI/Engine/pull/79
Note - This Engine PR must go first:
https://github.com/ArcadeAI/Engine/pull/65
In this PR:
- Add `client.tool.authorize` to authorize a tool by name by @Spartee
- Refactored client.auth methods to always pass around scopes (as needed
by the above Engine PR) by @nbarbettini
- Reduced the scopes needed in the Slack toolkit, which was blocked by
this until now! @nbarbettini
---------
Co-authored-by: Nate Barbettini <nate@arcade-ai.com>