arcade-mcp/CONTRIBUTING.md
Eric Gustin 3424ec8219
MCP Local (#563)
Versions:
* arcade-mcp\==1.0.0rc1
* arcade-mcp-server\==1.0.0rc1
* arcade-core\==2.5.0rc1
* arcade-tdk\==2.6.0rc1
* arcade-serve\==2.2.0rc1

### Summary
Adds first-class MCP support across Arcade, introduces a new MCP server
and CLI, unifies the project under the arcade-mcp name, overhauls
templates/scaffolding, and improves developer tooling, secrets
management, and examples.

### Highlights
- **MCP Server & Core**
- New MCP server with stdio and HTTP/SSE transports, session management,
resumability, and lifecycle handling.
- FastAPI-like `MCPApp` for building servers with lazy init; integrated
worker+MCP HTTP app option.
- Middleware system (logging and error handling), robust exception
hierarchy, and Pydantic-based settings.
- Async-safe managers for tools, resources, and prompts backed by
registries and locks.
- Developer-facing, transport-agnostic runtime context interfaces (logs,
tools, prompts, resources, sampling, UI, notifications).
- Conversion from Arcade ToolDefinition to MCP tool schema; OpenAI JSON
tool schema converter.
  - Parser supports `@app.tool`/`@app.tool(...)` decorators.

- **CLI**
  - New `mcp` command to run MCP servers with stdio or HTTP/SSE.
- New `secret` command to set/list/unset tool secrets (supports .env
input, preserves original casing for lookups).
- `new` command refactored; option to create a full toolkit package with
scaffolding.
  - `chat` command removed.
- `serve.py` imports updated to `arcade_serve.fastapi.telemetry`;
version retrieval now uses `arcade-mcp`.
  - `show.py` refactor to use new local catalog utilities.
- `display_tool_details` improved: adds “Default” column and handles
nested properties.

- **Configuration & Discovery**
- New `configure.py` to set up Claude Desktop, Cursor, and VS Code to
connect to local or Arcade Cloud MCP servers.
- Discovery utilities to find/install toolkits, build `ToolCatalog`s,
analyze files for tools, load kits from directories (pyproject parsing),
and build minimal toolkits.
- Better handling of provider API key resolution and evaluation suite
loading.

- **Templates & Scaffolding**
- Reorganized template structure (minimal vs full); moved
`.pre-commit-config.yaml`, `.ruff.toml`, license, Makefile, README,
tests, and tools layout to correct paths.
  - Minimal template adds `.env.example` for runtime secret injection.
- Template pyproject updated for MCP servers; includes sample server
with greeting and secret-reveal tools.
  - Authorization flow in templates simplified.

- **Repo-wide Renaming & Examples**
- Migrates references from `arcade-ai` to `arcade-mcp` across READMEs,
scripts, and package metadata.
- Examples updated (LangChain/LangGraph/AI SDK/TypeScript) and package
name changed to `arcade-mcp-sdk`.

- **Evals & Core Utilities**
- Evals now use OpenAI tooling format (`OpenAIToolList`, `to_openai`);
`tool_eval` takes `provider_api_key`.
- Core utilities: fixed `does_function_return_value` by dedenting before
parse; version bump to `2.5.0rc1` and dependency cleanup.

- **Tooling & CI**
- `setup-uv-env` action splits toolkit vs contrib dependency
installation.
- Pre-commit: excludes `libs/arcade-mcp-server/mkdocs.yml` and
`libs/tests/` from YAML and Ruff hooks; Ruff per-file ignores (e.g.,
C901 in `libs/**/*.py`, TRY400 in server docs paths).
- Makefile updates for uv env setup, quality checks, tests, builds, and
new `shell` target.
  - Added Makefile to MCP server library to streamline dev workflow.

- **Cleanup**
  - Removed `claude.json` config.
- Simplified stdio entrypoint; removed unused imports (`arcade_gmail`,
`arcade_search`).

### Breaking Changes
- **CLI**: `chat` command removed; use `mcp`, `secret`, and updated
`new`.
- **Naming**: All users should update references from `arcade-ai` to
`arcade-mcp`.
- **Templates**: File paths moved; downstream scripts referencing old
template locations may need updates.

### Getting Started
- Run an MCP server:
  - `arcade mcp --stdio --toolkits your_toolkit`
  - `arcade mcp --http --toolkits your_toolkit`
- Manage secrets:
  - `arcade secret set your_toolkit KEY=value`
  - `arcade secret list your_toolkit`
  - `arcade secret unset your_toolkit KEY`
- Configure clients:
- `arcade configure` to set up Claude Desktop, Cursor, and VS Code for
local/Arcade Cloud MCP.

---------

Co-authored-by: Sam Partee <sam@arcade-ai.com>
Co-authored-by: Shub <125150494+shubcodes@users.noreply.github.com>
2025-09-25 15:28:15 -07:00

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# Contributing to `arcade-mcp`
Contributions are welcome, and they are greatly appreciated!
Every little bit helps, and credit will always be given.
You can contribute in many ways:
# Types of Contributions
## Report Bugs
Report bugs at https://github.com/ArcadeAI/arcade-mcp/issues
If you are reporting a bug, please include:
- Your operating system name and version.
- Any details about your local setup that might be helpful in troubleshooting.
- Detailed steps to reproduce the bug.
## Fix Bugs
Look through the GitHub issues for bugs.
Anything tagged with "bug" and "help wanted" is open to whoever wants to implement a fix for it.
## Implement Features
Look through the GitHub issues for features.
Anything tagged with "enhancement" and "help wanted" is open to whoever wants to implement it.
## Write Documentation
Arcade could always use more documentation, whether as part of the official docs, in docstrings, or even on the web in blog posts, articles, and such.
## Submit Feedback
The best way to send feedback is to file an issue at https://github.com/ArcadeAI/arcade-mcp/issues.
If you are proposing a new feature:
- Explain in detail how it would work.
- Keep the scope as narrow as possible, to make it easier to implement.
- Remember that this is a volunteer-driven project, and that contributions
are welcome :)
# Get Started!
Ready to contribute? Here's how to set up `arcade-mcp` for local development.
Please note this documentation assumes you already have `uv` and `Git` installed and ready to go.
1. Fork the `arcade-mcp` repo on GitHub.
2. Clone your fork locally:
```bash
cd <directory_in_which_repo_should_be_created>
git clone git@github.com:YOUR_GITHUB_USERNAME/arcade-mcp.git
```
3. Now we need to install the environment. Navigate into the directory
```bash
cd arcade-mcp
```
Create your virtual environment
```bash
uv venv --python 3.11.6
```
4. Install the development environment and dependencies:
```bash
# Install all packages and development dependencies via uv workspace
uv sync --extra all --dev
# Install pre-commit hooks for code quality
uv run pre-commit install
```
Or use the convenient Makefile command that does both:
```bash
make install
```
The uv workspace will automatically handle installing all lib packages in the correct dependency order.
5. Create a branch for local development:
```bash
git checkout -b name-of-your-bugfix-or-feature
```
Now you can make your changes locally.
6. Don't forget to add test cases for your added functionality to the `libs/tests` directory.
7. When you're done making changes, check that your changes pass the formatting tests.
```bash
make check
```
Now, validate that all unit tests are passing:
```bash
make test
```
8. You can also run tests for specific components:
```bash
# Test all lib packages
make test
```
9. The CI/CD pipeline will run additional checks across different Python versions, so local testing with a single version is usually sufficient.
10. Commit your changes and push your branch to GitHub:
```bash
git add .
git commit -m "Your detailed description of your changes."
git push origin name-of-your-bugfix-or-feature
```
11. Submit a pull request through the GitHub website.
# Pull Request Guidelines
Before you submit a pull request, check that it meets these guidelines:
1. The pull request should include tests.
2. If the pull request adds functionality, the [docs](https://github.com/ArcadeAI/docs) should be updated.
3. If making contributions to multiple toolkits (i.e. Google and Slack, etc.), submit a separate pull request for each.
This helps us segregate the changes during the review process making it more efficient.