<!-- CURSOR_SUMMARY --> > [!NOTE] > **Medium Risk** > Touches authentication/login flow, credentials-file permissions, and subprocess lifecycle behavior across platforms; while mostly defensive, regressions could impact login or process management on Windows/macOS runners. > > **Overview** > Improves Windows/cross-platform reliability across the CLI and MCP server: OAuth login now binds the callback server to `127.0.0.1`, avoids slow loopback reverse-DNS, adds a configurable callback timeout (`--timeout` + env default), and opens URLs via a Windows-friendly `_open_browser` to avoid flashing console windows. > > Centralizes CLI output via a shared `console` that forces UTF-8 on Windows, standardizes UTF-8 file reads/writes throughout, tightens credentials-file permissions on Windows using `icacls`, and adds shared Windows subprocess helpers for **no-window** process creation and graceful termination (used by `deploy`, MCP reload, and usage-tracking worker). > > Updates client configuration UX/robustness (Windows AppData resolution via `platformdirs`, Cursor config path fallbacks + compatibility writes, overwrite warnings, absolute `uv` path for GUI clients, safer path display) and improves `deploy` child-process handling to avoid pipe-buffer deadlocks while giving better debug-aware error messages. > > Expands CI to run tests on Linux/Windows/macOS, adds a no-auth CLI integration workflow, disables usage tracking in toolkits CI, and adds extensive regression tests for Windows signals, subprocess cleanup, UTF-8, and config-path edge cases; bumps `arcade-core` to `4.4.2` and `arcade-mcp-server` to `1.17.2` (with updated dependency pin). > > <sup>Written by [Cursor Bugbot](https://cursor.com/dashboard?tab=bugbot) for commit 0fabd8ca1cd647039ba6ddbdf3f7809c330bab9e. This will update automatically on new commits. Configure [here](https://cursor.com/dashboard?tab=bugbot).</sup> <!-- /CURSOR_SUMMARY -->
139 lines
3.6 KiB
Markdown
139 lines
3.6 KiB
Markdown
# Contributing to `arcade-mcp`
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Contributions are welcome, and they are greatly appreciated!
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Every little bit helps, and credit will always be given.
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You can contribute in many ways:
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# Types of Contributions
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## Report Bugs
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Report bugs at https://github.com/ArcadeAI/arcade-mcp/issues
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If you are reporting a bug, please include:
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- Your operating system name and version.
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- Any details about your local setup that might be helpful in troubleshooting.
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- Detailed steps to reproduce the bug.
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## Fix Bugs
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Look through the GitHub issues for bugs.
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Anything tagged with "bug" and "help wanted" is open to whoever wants to implement a fix for it.
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## Implement Features
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Look through the GitHub issues for features.
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Anything tagged with "enhancement" and "help wanted" is open to whoever wants to implement it.
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## Write Documentation
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Arcade could always use more documentation, whether as part of the official docs, in docstrings, or even on the web in blog posts, articles, and such.
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## Submit Feedback
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The best way to send feedback is to file an issue at https://github.com/ArcadeAI/arcade-mcp/issues.
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If you are proposing a new feature:
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- Explain in detail how it would work.
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- Keep the scope as narrow as possible, to make it easier to implement.
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- Remember that this is a volunteer-driven project, and that contributions
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are welcome :)
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# Get Started!
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Ready to contribute? Here's how to set up `arcade-mcp` for local development.
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Please note this documentation assumes you already have `uv` and `Git` installed and ready to go.
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1. Fork the `arcade-mcp` repo on GitHub.
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2. Clone your fork locally:
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```bash
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cd <directory_in_which_repo_should_be_created>
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git clone git@github.com:YOUR_GITHUB_USERNAME/arcade-mcp.git
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```
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3. Now we need to install the environment. Navigate into the directory
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```bash
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cd arcade-mcp
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```
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Create your virtual environment
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```bash
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uv venv --python 3.11.6
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```
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4. Install the development environment and dependencies:
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```bash
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# Install all packages and development dependencies via uv workspace
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uv sync --extra all --extra dev
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# Install pre-commit hooks for code quality
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uv run pre-commit install
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```
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Or use the convenient Makefile command that does both:
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```bash
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make install
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```
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The uv workspace will automatically handle installing all lib packages in the correct dependency order.
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5. Create a branch for local development:
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```bash
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git checkout -b name-of-your-bugfix-or-feature
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```
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Now you can make your changes locally.
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6. Don't forget to add test cases for your added functionality to the `libs/tests` directory.
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7. When you're done making changes, check that your changes pass the formatting tests.
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```bash
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make check
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```
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Now, validate that all unit tests are passing:
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```bash
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make test
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```
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8. You can also run tests for specific components:
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```bash
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# Test all lib packages
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make test
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```
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9. The CI/CD pipeline will run additional checks across different Python versions, so local testing with a single version is usually sufficient.
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10. Commit your changes and push your branch to GitHub:
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```bash
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git add .
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git commit -m "Your detailed description of your changes."
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git push origin name-of-your-bugfix-or-feature
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```
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11. Submit a pull request through the GitHub website.
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# Pull Request Guidelines
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Before you submit a pull request, check that it meets these guidelines:
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1. The pull request should include tests.
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2. If the pull request adds functionality, the [docs](https://github.com/ArcadeAI/docs) should be updated.
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3. If making contributions to multiple servers (i.e. Google and Slack, etc.), submit a separate pull request for each.
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This helps us segregate the changes during the review process making it more efficient.
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