arcade-mcp/CONTRIBUTING.md
Sam Partee b6b4cd0a4c
🏗️ Restructure: Multi-Package Architecture + uv Migration (#412)
### Overview
Major restructuring from monolithic `arcade-ai` package to modular
library architecture with standardized uv-based dependency management.

![arcade-ai Monorepo
(2)](https://github.com/user-attachments/assets/25f102b0-bb87-4a04-9701-d227d05664b1)

### New Package Structure
- **`arcade-tdk`** - Lightweight toolkit development kit (core
decorators, auth)
- **`arcade-core`** - Core execution engine and catalog functionality  
- **`arcade-serve`** - FastAPI/MCP server components
- **`arcade-ai`** - Meta package that includes CLI functionality.
Optionally include evals via the `evals` extra. Optionally include all
packages via the `all` extra.

### Key Benefits
- **Lighter Dependencies**: Toolkits now depend only on `arcade-tdk` (~2
deps) vs full `arcade-ai` (~30+ deps)
- **Faster Builds**: uv provides 10-100x faster dependency resolution
and installation
- **Better Modularity**: Clear separation of concerns, consumers import
only what they need
- **Standard Tooling**: Eliminates custom poetry scripts, uses standard
Python packaging

### Migration Impact
- All 20 toolkits converted from poetry → uv with `arcade-tdk`
dependencies plus `arcade-ai[evals]` and `arcade-serve` dev
dependencies. When developing locally, devs should install toolkits via
`make install-local`.
- Modern Python 3.10+ type hints throughout
- Standardized build system with hatchling backend
- Enhanced Makefile with robust toolkit management commands
- Removed `arcade dev` CLI command
- Reduce the number of files created by `arcade new` and add an option
to not generate a tests and evals folder.

This foundation enables faster development cycles and cleaner dependency
chains for the growing toolkit ecosystem.

### Todo After this PR is merged
- [ ] Post-merge workflow(s) (release & publish containers, etc)
- [ ] Release order plan. @EricGustin suggests releasing in the
following order:
    1. `arcade-core` version 0.1.0
    2. `arcade-serve` version 0.1.0 and `arcade-tdk` version 0.1.0
    3. `arcade-ai` version 2.0.0
4. Patch release for all toolkits (all changes in toolkits are internal
refactors)
- [ ] [Update docs](https://github.com/ArcadeAI/docs/pull/318)

---------

Co-authored-by: Eric Gustin <eric@arcade.dev>
Co-authored-by: Eric Gustin <34000337+EricGustin@users.noreply.github.com>
2025-06-11 16:48:17 -07:00

139 lines
3.6 KiB
Markdown

# Contributing to `arcade-ai`
Contributions are welcome, and they are greatly appreciated!
Every little bit helps, and credit will always be given.
You can contribute in many ways:
# Types of Contributions
## Report Bugs
Report bugs at https://github.com/ArcadeAI/arcade-ai/issues
If you are reporting a bug, please include:
- Your operating system name and version.
- Any details about your local setup that might be helpful in troubleshooting.
- Detailed steps to reproduce the bug.
## Fix Bugs
Look through the GitHub issues for bugs.
Anything tagged with "bug" and "help wanted" is open to whoever wants to implement a fix for it.
## Implement Features
Look through the GitHub issues for features.
Anything tagged with "enhancement" and "help wanted" is open to whoever wants to implement it.
## Write Documentation
Arcade could always use more documentation, whether as part of the official docs, in docstrings, or even on the web in blog posts, articles, and such.
## Submit Feedback
The best way to send feedback is to file an issue at https://github.com/ArcadeAI/arcade-ai/issues.
If you are proposing a new feature:
- Explain in detail how it would work.
- Keep the scope as narrow as possible, to make it easier to implement.
- Remember that this is a volunteer-driven project, and that contributions
are welcome :)
# Get Started!
Ready to contribute? Here's how to set up `arcade-ai` for local development.
Please note this documentation assumes you already have `uv` and `Git` installed and ready to go.
1. Fork the `arcade-ai` repo on GitHub.
2. Clone your fork locally:
```bash
cd <directory_in_which_repo_should_be_created>
git clone git@github.com:YOUR_GITHUB_USERNAME/arcade-ai.git
```
3. Now we need to install the environment. Navigate into the directory
```bash
cd arcade-ai
```
Create your virtual environment
```bash
uv venv --python 3.11.6
```
4. Install the development environment and dependencies:
```bash
# Install all packages and development dependencies via uv workspace
uv sync --extra all --dev
# Install pre-commit hooks for code quality
uv run pre-commit install
```
Or use the convenient Makefile command that does both:
```bash
make install
```
The uv workspace will automatically handle installing all lib packages in the correct dependency order.
5. Create a branch for local development:
```bash
git checkout -b name-of-your-bugfix-or-feature
```
Now you can make your changes locally.
6. Don't forget to add test cases for your added functionality to the `libs/tests` directory.
7. When you're done making changes, check that your changes pass the formatting tests.
```bash
make check
```
Now, validate that all unit tests are passing:
```bash
make test
```
8. You can also run tests for specific components:
```bash
# Test all lib packages
make test
```
9. The CI/CD pipeline will run additional checks across different Python versions, so local testing with a single version is usually sufficient.
10. Commit your changes and push your branch to GitHub:
```bash
git add .
git commit -m "Your detailed description of your changes."
git push origin name-of-your-bugfix-or-feature
```
11. Submit a pull request through the GitHub website.
# Pull Request Guidelines
Before you submit a pull request, check that it meets these guidelines:
1. The pull request should include tests.
2. If the pull request adds functionality, the [docs](https://github.com/ArcadeAI/docs) should be updated.
3. If making contributions to multiple toolkits (i.e. Google and Slack, etc.), submit a separate pull request for each.
This helps us segregate the changes during the review process making it more efficient.