Final step of the virtualization plan. Turns the virtualized render
path on in production behind a row-count threshold, and adds regression
tests covering every gate.
- `VIRTUALIZATION_ROW_THRESHOLD = 60`. Short lists stay on the direct
render path (no wrapper, no position: absolute, no measurement
churn). Above the threshold the virtualizer takes over. Threshold is
sized so conversations under ~one session of activity don't pay the
virtualization cost; it activates once scrolling through a longer
history.
- `shouldVirtualize` now requires `renderRows.length >= threshold` in
addition to the existing opt-in and scroll-ref checks.
- `MessagesPanel` opts into virtualization for every layout it wires
(inline / sidebar / bottom-sheet). The internal threshold then
decides when to actually enable it, so callers don't need per-layout
heuristics.
- Tests: adds a new `ActivityTimeline virtualization threshold` block
covering (a) below-threshold list stays on the direct path,
(b) no viewport → direct path regardless of count, (c) above
threshold + viewport with `virtualizationEnabled` flips to the
virtualized render path (simulated by clicking "show all" past
pagination).
With this in, #70 → #74 combine to deliver:
- correct IntersectionObserver roots in scroll containers
- atomic render rows with stable keys
- windowed rendering with DOM-measured scrollMargin and measureElement
- auto-on when the cost of direct rendering actually shows up
Third step of the virtualization plan. Pure refactor — no UI change, no
virtualization yet. Prepares the timeline for row-level windowing.
- Introduces `TimelineRow`, a discriminated union of `session-separator`,
`lead-thought-group` (pinned and non-pinned), `compaction-divider`,
and `message-row`. Each row maps 1:1 to a single visual element.
- Adds a `renderRows` useMemo that walks `timelineItems` once and emits
atomic rows, hoisting session separators out of the Fragment bundle
that used to pair them with their owning item. This is the shape a
windowing layer needs: each row measurable and addressable
independently.
- Extracts a `renderTimelineRow(row)` helper that switches on `row.kind`
and returns the same JSX the previous inline render produced. Logic
per kind is identical — keys, memoization, collapse props, pinned
thought "live" semantics — so there is no visual diff.
- The render body collapses from two blocks (pinned + `.slice().map()`)
into a single `renderRows.map(renderTimelineRow)` call.
Follow-ups will virtualize `renderRows` with measured row heights and
tighten observer/animation wiring; pagination, collapse state, zebra
striping, and `groupTimelineItems` are untouched.
Second step of the virtualization plan. No virtualization yet. This PR
makes IntersectionObserver-based visibility tracking correct inside
scroll containers (sidebar, bottom-sheet), which is a prerequisite for
virtualizing the timeline.
- Introduces `TimelineViewport` — a grouped contract passed as a single
`viewport` prop on `ActivityTimeline`. Holds `scrollElementRef`,
`observerRoot`, `scrollMargin`, and `virtualizationEnabled`.
- `MessageRowWithObserver` and `LeadThoughtsGroupRow` now create their
`IntersectionObserver` with `root = observerRoot?.current ?? null`
instead of defaulting to the document viewport. Unread marking now
fires when rows enter their real scroll parent.
- `MessagesPanel` resolves the active scroll owner from `position`
(inline from parent ref, sidebar from `sidebarScrollRef`, bottom-sheet
from `bottomSheetScrollRef`) and passes it into ActivityTimeline.
- Tests: stubs `IntersectionObserver` to capture `options.root` and
asserts null when no viewport is passed, and the provided element when
`viewport.observerRoot` is set.
`scrollMargin` and `virtualizationEnabled` are included in the contract
but not consumed yet — they land in follow-up PRs (#4/#5).
- Introduced caching mechanism with expiration for message feeds to improve performance.
- Added logging for cache expiration events to aid in debugging.
- Updated MessagesPanel to reopen search bar when participant filters are active.
- Added test cases for handling tmux server errors and message panel behavior with filters.
- Integrated pending replies state management for team members.
- Updated TeamDetailView to initialize pending replies from state.
- Added logic to refresh team messages and member activity on tab focus.
- Improved UI components by increasing dialog content width for better layout.
- Enhanced member draft rows with avatar support for better visual representation.
- Implemented reconciliation logic for pending replies based on message history.
- Updated tests to cover new functionality and ensure reliability.
- Bumped pnpm version to 10.33.0 in package.json.
- Added existing members to EditTeamDialog for better context.
- Improved buildMemberDraftColorMap to reserve colors for existing members and predict colors for new drafts.
- Added tests to ensure color assignment logic works correctly for existing and new members.
Replace the per-item backward scan that located the most recent session
anchor with a single forward pass via useMemo.
Before: for every timeline item the render loop walked backward until
it found a lead-thought anchor, so N items produced up to N * N anchor
lookups on every render pass.
After: a single O(n) sweep builds previousSessionAnchorByIndex; render
time lookup is O(1). getItemSessionAnchorId is hoisted to module scope
so it is not recreated per render.
Behavior is unchanged. The three existing separator tests still pass,
and four new cases cover three-session transitions, long runs of
non-anchor items between thought groups, consecutive same-session
thoughts, and single-item lists.
- Updated `getClaudeLogs` method to support asynchronous fetching of logs.
- Introduced new interfaces for retained logs and transcript cache entries.
- Added logic to retain and retrieve Claude logs even after cleanup of live runs.
- Implemented fallback mechanism to use persisted transcripts when no live run exists.
- Updated tests to cover new log retention and retrieval scenarios.
Remove the SessionDetail.messages stripping and related cache-size
change per maintainer feedback. The session-detail optimization will
follow separately after PR #58 lands with the right architectural
pattern (lightweight snapshot + separate endpoints).
This PR now contains only:
- progressPayload helpers (buildProgressLogsTail, buildProgressAssistantOutput)
- cap applied to emitLogsProgress, updateProgress, stall warning, retry error
- throttle raised 300ms -> 1000ms
- tests for the progress payload behavior
Users with long-running teams (37+ tasks, 10+ agents for an hour) were
hitting constant renderer crashes (issue #36). Two hot paths were
serializing unbounded histories across IPC on every tick:
- Provisioning progress: emitLogsProgress and updateProgress both
joined the full provisioningOutputParts array (~20 event-driven call
sites) plus the full CLI log tail, then fanned that out to the
renderer. After an hour, each tick shipped multi-megabyte payloads
and Zustand OOM'd on the immutable state clone.
- Session detail cache: SessionDetail.messages (the raw parsed JSONL)
was being cached and returned over IPC/HTTP even though the renderer
only reads session/chunks/processes/metrics. This roughly doubled
the per-entry cache footprint on large sessions.
Fixes:
- Add progressPayload helpers that cap the log tail to 200 lines and
assistant output to the last 20 parts; empty/whitespace joins
collapse to undefined so the noop guard is explicit rather than
coincidental.
- Apply the cap inside emitLogsProgress, updateProgress, and the two
inline emission paths (stall warning, retry error). Throttle the
log-progress tick 300ms -> 1000ms so Zustand can keep up.
- Add stripSessionDetailMessages and call it at every SessionDetail
production site that crosses IPC/HTTP (both sessions.ts routes,
both cache stores).
- Raise MAX_CACHE_SESSIONS 5 -> 20 now that the per-entry SessionDetail
footprint is bounded. Previously 5 forced constant re-parsing on
every session switch.
Tests: 15 new unit tests covering the helpers (tail slicing, empty
parts, whitespace-only parts, non-mutation of inputs).
- Added support for live runtime model metadata in team provisioning.
- Implemented functions to extract and manage CLI flag values for team members.
- Updated member specifications to include effective models based on provider defaults.
- Enhanced UI dialogs to check selected providers in parallel, improving responsiveness.
- Added tests for handling model unavailability during team bootstrap and launch processes.
- Introduced CLI_INSTALLER_VERIFY_PROVIDER_MODELS IPC channel for on-demand model verification.
- Implemented handler for verifying provider models in the CliInstallerService.
- Enhanced CLI installation status management with model verification state and availability.
- Updated related components to support model verification feedback in the UI.
- Updated components in the agent-graph renderer to utilize context hooks instead of the store for accessing team data.
- Introduced `useGraphActivityContext` and `useGraphMemberPopoverContext` hooks to streamline data management.
- Refactored `GraphBlockingEdgePopover`, `GraphNodePopover`, and `GraphTaskCard` components for improved performance and readability.
- Enhanced imports in `MemberDetailDialog` for better organization.
- Added stable slot layout support in various components, enhancing the layout and interaction of nodes.
- Updated TypeScript configuration to include new paths for the agent-graph package.
- Refactored layout logic in activity lanes and kanban to accommodate stable slot assignments.
- Enhanced GraphView and GraphControls to support sidebar visibility toggling and owner slot drop handling.
- Introduced new types for layout management in GraphDataPort and related files.
- Updated README to include stable slot layout documentation.
* fix(team): resolve stuck "reconciling" state and skip resume when teammates never spawned
Addresses #54.
When a team launch fails to bootstrap teammates, the team gets stuck showing
"Last launch is still reconciling" indefinitely, and retrying with --resume
reconnects the lead but does not re-spawn the dead teammates. The only
workaround was enabling "Clear context (fresh session)", which loses the
lead's prior conversation context.
Two root causes addressed:
1. createPersistedLaunchSnapshot counted members still in 'starting' state
(agentToolAccepted=false) as 'pending' regardless of launchPhase. When
launchPhase was 'finished' with never-spawned members, the aggregate
state stayed as 'partial_pending' forever, rendered as "still reconciling".
Fix: when launchPhase != 'active', promote such members to
'failed_to_start' so the aggregate becomes 'partial_failure'
("Launch failed partway"), which correctly signals a terminal state.
2. TeamProvisioningService._launchTeamInner always used --resume when a
previous leadSessionId existed, even if the previous launch had no
teammates successfully spawned. The CLI's deterministic reconnect path
restores lead context but does not re-spawn dead teammates, so the team
stays broken across relaunches. Fix: before adding --resume, read the
persisted launch state. If every expected teammate is 'starting' (never
spawned) or 'failed_to_start', skip --resume so the CLI performs a full
fresh bootstrap that spawns all teammates.
Verified manually on Linux: a team stuck in "still reconciling" correctly
transitions to "failed partway" after the first fix, and the next Launch
(without "Clear context") fully bootstraps and brings teammates online.
* fix(team): narrow skip resume to never-spawned teammates
---------
Co-authored-by: 777genius <quantjumppro@gmail.com>
The test races stale and fresh worker calls to verify that invalidation
prevents stale results from populating the cache. On slow CI, the
fresh worker mock could be reached before the stale deferred was
resolved, causing the version guard to mismatch.
Flush microtasks after starting freshPromise so it advances past
internal awaits and reaches the worker mock before we resolve the
stale deferred.
P1: Poller no longer overwrites nextCursor/hasMore — those belong
to the "Load older" flow. Both poller and loadOlder now dedup
messages by messageId or timestamp+from fingerprint.
P1: Cursor is now compound (timestamp|messageId) with stable
tie-breaking sort. Messages sharing the same timestamp at page
boundaries are no longer lost.
P2: getMessagesPage now applies the same enrichment as getTeamData:
leadSessionId propagation and slash-command-result annotation.
P3: Added 3 tests for getMessagesPage covering pagination, cursor
stability with same-timestamp messages, and slash command annotation.
- Updated task opacity logic to simplify conditions.
- Added comment count and unread count badges to task pills for better visibility.
- Improved layout for unassigned tasks, including a section header and overflow badge.
- Enhanced task interaction by restricting drag functionality to member and lead nodes only.
- Introduced new task action event listeners for better task management in the UI.
- Preserved known task change presence across refreshes to maintain state consistency.
- Replaced inline drawing logic for task comments with a new `drawCommentBubble` function to enhance readability and maintainability.
- The new function encapsulates the drawing of a speech-bubble icon, including the rounded rectangle body, tail, and inner dots to suggest text.
- Added mcpToolCatalog to the agent-teams-controller, exporting new types and constants for MCP tool groups and names.
- Updated tools registration to utilize AGENT_TEAMS_MCP_TOOL_GROUPS for streamlined tool management.
- Enhanced tests to validate the new operational permissions and ensure correct tool registration behavior.
- Added checks to ensure that only newer versions are installed during the update process.
- Updated the notification logic to suppress alerts for non-newer updates.
- Introduced a new method to compare version numbers, improving version management in the UpdaterService.
- Enhanced the release workflow by removing unnecessary file uploads and adding canonical updater metadata publishing for better asset management.
Split setTracking(enabled) into separate enableTracking/disableTracking
public methods per sonarjs/no-selector-parameter rule. Update all callers
and test mocks accordingly.
- Simplify LAUNCH_RE by pre-stripping optional (resume) prefix to bring
regex complexity from 23 to within the allowed 20
- Use RegExp.exec() instead of String.match() per lint rules
- Use path.normalize() in BranchStatusService tests for cross-platform
compatibility (fixes \repo vs /repo on Windows)
- Replaced `ensureTracking` and `stopTracking` with a single `setTracking` function in `TeamDataService` to streamline task change presence tracking.
- Updated related tests to reflect the new tracking logic and ensure proper function calls.
- Added `activeToolCalls` property to various service interfaces to improve state management during provisioning operations.
- Added logic to remove generated MCP config files when team creation or launch fails due to spawn errors.
- Updated tests to verify that MCP config files are correctly removed in failure scenarios, ensuring no leftover configurations persist.
- Enhanced error handling in the TeamProvisioningService to maintain clean state during provisioning operations.
MCP config files were stored in os.tmpdir() with no cleanup, and
the MCP server ran from the AppImage FUSE mount path which could
be inaccessible to Claude CLI subprocesses on Linux (fixes#31).
Changes:
- Store MCP configs in app.getPath('userData')/mcp-configs/ with
pid+timestamp filenames for safe multi-instance operation
- Copy MCP server to userData/mcp-server/<version>/ via atomic
temp-dir + rename (eliminates FUSE mount dependency)
- Add per-run cleanup in cleanupRun(), startup stale GC (7d TTL),
and shutdown own-pid GC
- Add --mcp-config recovery in respawnAfterAuthFailure()
- Add setAppDataBasePath(null) reset for test isolation
- Introduced 'task_comment_notification' message kind to enhance message handling in the team services.
- Updated TeamDataService, TeamInboxReader, and TeamSentMessagesStore to accommodate the new message kind.
- Modified filtering logic to exclude task comment notifications from the displayed messages.
- Added tests to ensure correct handling and filtering of task comment notifications.
- Replaced direct access to session.firstMessage with formatSessionLabel for consistent label formatting across components.
- Updated SessionItem, TeamSessionsSection, and KanbanFilterPopover to utilize the new formatting function.
- Enhanced display logic in SessionItem to differentiate between regular and team sessions, improving user experience.
- Added new icons for team sessions and adjusted metadata display for better clarity.
- Added a settings toggle to the GraphControls for better user interaction.
- Implemented event listeners to close settings when clicking outside or pressing Escape.
- Improved zoom controls to mark user interaction, preventing auto-fit adjustments during user actions.
- Refactored GraphOverlay to streamline rendering and position updates for selected nodes.
- Updated GraphView to utilize new layout effects for better performance and responsiveness.
- Added visual differentiation for 'task_comment' particles, adjusting size and glow effects.
- Updated drawing functions to handle new particle kind, ensuring proper rendering in the graph.
- Introduced a merge function for particles to prevent duplicates during state updates.
- Enhanced color constants for better visual representation of different particle types.
Root cause: handleTeammatePermissionRequest was called from 3 paths
(early inbox scan, Category 4 relay scan, stdout/native) but only
the early scan checked processedPermissionRequestIds, causing
duplicate ToolApprovalRequests and extra permission_responses.
Fix:
- Move processedPermissionRequestIds check INTO handleTeammatePermissionRequest
so ALL callers are protected by the same dedup gate
- Remove duplicate Category 4 scan that re-processed inbox messages
(early scan already covers all messages including read=true)
- Category 4 now only builds a filter Set to exclude permission_request
from relay to lead
relayLeadInboxMessages only processes unread messages after
provisioningComplete, but CLI marks permission_request messages as
read after native delivery -- before our relay runs.
Move permission_request inbox scan BEFORE provisioningComplete check.
Scan ALL messages (including read=true), track processed IDs via
processedPermissionRequestIds Set on ProvisioningRun to prevent
re-emitting. Also look up both alive and provisioning runs so the
scan works during team bootstrap.